Ep 21. The Isle of Dwight/Ice Try
- TV-G
- September 20, 1998
- 19 min
When Merle the Wizard snoops through the town records and discovers that Sir Herman, (Blazes father and Griddles first husband), was not a nobleman, she gives the Dragons 48 hours to produce Sir Hermans shield, or else Camelhot reverts to the nearest nobleman; the Evil Count Geoffrey! With Griddles instructions, the knights fly to the Isle of Dwight, there to discover a kooky tribe of hippie druids as well as the truth behind Sir Hermans fateful meeting with a giant named Dwight. / When a heatwave hits Camelhot, an irritable Queen Griddle sends Loungealot off to quest for ice. With Flicker and Jester-dogsled in tow, the group head off to the North Pole, where Loungealot makes quick enemies with Jack Frost; who not only becomes an obstacle to their quest, but inadvertently causes the Dragons to break the North Pole, shifting the entire Earth off its axis. With the world in jeopardy of being dunked in the meltdown, Flicker has to think fast to save the day.