MVP Games from Scratch in Unreal Engine 4 Season 1 Episode 3

Ep 3. MVP FPS - Setting Up The Crosshair

  • 7 min

In MVP Games from Scratch in Unreal Engine 4 season 1 episode 3, titled MVP FPS - Setting Up The Crosshair, the focus is on creating a crosshair for the First Person Shooter game being developed. The episode begins with a brief recap of the previous episodes, where the team had worked on setting up the player character and also creating a basic level for the game.

The host for the show starts by explaining the importance of a crosshair in a first person shooter game. A crosshair is a small reticle that is displayed on the screen in the middle of the player's view. It helps the player to aim better and is a crucial component of any FPS game. The host then walks the viewers through the process of setting up a basic crosshair.

The first step in creating the crosshair is to create a new texture for it. The host explains how to create a new texture in Unreal Engine 4, and also how to import an image that can be used as the crosshair. The team uses a simple red dot for the crosshair, but the host mentions that the texture can be customized according to the game's requirements.

The next step is to create a material that will apply the texture to the crosshair. The host explains how materials work in Unreal Engine 4 and demonstrates how to create a new material. The material is then connected to the texture and a preview of the crosshair is displayed on the screen.

Once the material is created, the host explains how to apply it to the crosshair. This is done by creating a new widget in Unreal Engine 4. The widget is essentially a user interface that can be displayed on the screen while the game is running. The widget is then assigned the material that was created earlier, and the crosshair is displayed in the middle of the screen.

The host then goes on to explain how the crosshair can be customized further. The size and color of the crosshair can be changed, and different types of crosshairs can be used. The team then uses a dynamic material to create a crosshair that changes color based on the player's health. This is a useful feature as it helps the player to know when their health is low and they need to take cover.

The episode ends with the host summarizing the process of creating a crosshair in Unreal Engine 4. The process involves creating a texture, creating a material, and then applying the material to a widget. The crosshair can be customized further by changing its size, color, and shape. The host also mentions that in the next episode, the team will be focusing on creating a basic enemy AI for the game.

In conclusion, MVP Games from Scratch in Unreal Engine 4 season 1 episode 3 is an informative and practical guide to setting up a crosshair in a first-person shooter game. The host explains the process in a step-by-step manner, making it easy for viewers to follow along. The use of dynamic materials to create a crosshair that changes color based on the player's health is an interesting feature that adds to the overall experience of the game.

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Description
  • Runtime
    7 min
  • Language
    English