Ep 9. MVP FPS - Particle Effect On Hit
- 9 min
MVP Games from Scratch in Unreal Engine 4 is an informative and engaging show that takes viewers on a journey through the intricate world of game development. In season 1 episode 9, titled "MVP FPS - Particle Effect On Hit," viewers are introduced to the fascinating concept of particle effects and how they can enhance the immersive gameplay experience.
The episode begins with the charismatic host, who has a vast knowledge of game development, providing a brief overview of the importance of particle effects in creating visually stunning and dynamic games. He explains that particle effects are essentially small, animated visual elements that can simulate various phenomena such as explosions, smoke, fire, and much more. These effects not only add an extra layer of realism to games but also contribute to the overall atmosphere and excitement.
Throughout the episode, viewers are taken through a step-by-step process of creating a particle effect on hit for a first-person shooter (FPS) game. The host starts by demonstrating how to set up the necessary components, including a target object to interact with and a basic gun model for the FPS character. With these in place, he proceeds to delve into the complex world of particle systems.
Using Unreal Engine 4, the host shows the viewers the different aspects and properties of particle systems, explaining how each parameter can be adjusted to achieve the desired effect. He focuses on the "On Hit" event, which is triggered when a bullet collides with a target. With the help of real-time demonstrations, he showcases the intricacies of creating particle effects that mimic bullet impacts with the environment or enemy characters.
As the episode progresses, the host offers valuable insights and tips for optimizing particle effects, ensuring that they don't negatively impact the game's performance. He explains how to customize the particle materials, adjust the emission rates, and tweak various parameters to achieve a balance between visual appeal and frame rate stability.
Furthermore, the viewers are treated to additional techniques for enhancing the particle effect on hit. The host showcases how to add sound effects, such as ricochet or explosion sounds, to further immerse the player in the game world. He also explores the possibility of using decals to introduce realistic bullet hole marks or scorch marks on the environment or enemies.
The episode encourages viewers to experiment and explore their creativity, offering useful tips on modifying existing particle effects or creating entirely new ones from scratch. The host provides guidance on adding variety and uniqueness to particle systems, ensuring that the game's visuals reflect the player's artistic vision.
With each tutorial and explanation, the host's enthusiasm and passion shine through, making the concepts easily understandable and relatable for both novice and experienced game developers. The episode concludes by summarizing the key takeaways and emphasizing the importance of experimenting, iterating, and constantly improving one's skills in game development.
"MVP FPS - Particle Effect On Hit" is an invaluable episode in the MVP Games from Scratch in Unreal Engine 4 series, offering aspiring game developers a comprehensive understanding of particle effects and their implementation in a first-person shooter game. Whether viewers are newcomers to game development or seasoned professionals, this episode provides engaging insights and practical knowledge to enhance their projects and create visually captivating gaming experiences.