History of Computer Animation Volume 3

Watch History of Computer Animation Volume 3

  • 57 min

As the title suggests, "History of Computer Animation Volume 3" is the third installment in a series that explores the evolution of computer animation. The movie is a documentary, consisting of interviews with industry professionals, archival footage, and animated sequences. The film starts by examining the early days of computer animation, which began in the 1960s. At that time, computer graphics were limited to simple shapes and movements, but even then, there were creative minds exploring the possibilities. The movie covers the work of pioneers such as Ivan Sutherland and Ed Catmull, who laid the groundwork for what was to come.

As the technology improved, so did the potential for creating more complex animation. The movie looks at the advent of 3D modeling and animation, which revolutionized the industry. We see examples of early 3D animation, such as the first digital character in a feature film, the stained-glass knight in "Young Sherlock Holmes."

With the introduction of 3D animation, there was a demand for software that could handle the complex calculations required. The movie discusses the development of software such as Alias and Softimage, which were instrumental in creating many of the groundbreaking animations of the 1990s.

The film also explores the role of animation in the gaming industry. Games have been pushing the boundaries of computer graphics for decades, and the movie looks at the evolution of game graphics from the early days of pixelated sprites to the photorealistic graphics of today.

Throughout the movie, we hear from many of the people who were instrumental in the development of computer animation. There are interviews with animators, programmers, and directors who share their stories and insights into the creative process. We also hear from professors and researchers who explain the underlying mathematics and algorithms that make computer animation possible.

One of the recurring themes in the movie is the relationship between art and technology. Computer animation is a blend of both, and the movie explores how animators use technology to create their art. There is also a discussion of how technology has influenced the art, with some arguing that it has created a homogenization of styles as artists rely on the same tools and software.

The movie also delves into the cultural impact of computer animation. Animated characters have become beloved icons, from Mickey Mouse to Buzz Lightyear. The movie looks at the role of animation in our entertainment, and how it has influenced our culture.

"History of Computer Animation Volume 3" is a comprehensive look at the evolution of computer animation. It covers a wide range of topics, from the early days of computer graphics to the cutting-edge animations of today. The interviews with industry professionals offer insight into the creative process, while the archival footage and animated sequences demonstrate the power of computer animation as a medium.

Overall, the movie is an informative and engaging documentary that is sure to appeal to anyone interested in the history of computer graphics and animation. Whether you are a fan of animation, a student of computer science, or simply curious about the technology behind your favorite movies and games, "History of Computer Animation Volume 3" is a must-see.

History of Computer Animation Volume 3 is a documentary with a runtime of 57 minutes.

Description
Where to Watch History of Computer Animation Volume 3
History of Computer Animation Volume 3 is available to watch, stream, download and buy on demand at Amazon. Some platforms allow you to rent History of Computer Animation Volume 3 for a limited time or purchase the movie and download it to your device.
  • Runtime
    57 min