Zero Punctuation Season 10 Episode 30 I Am Setsuna
- Not Rated
- August 3, 2016
- 6 min
Zero Punctuation Season 10 Episode 30: I Am Setsuna
In this episode of Zero Punctuation, critic Yahtzee Croshaw takes a look at "I Am Setsuna," a turn-based RPG developed by Tokyo RPG Factory. The game's story follows a young girl named Setsuna who must be sacrificed in order to save her world from monsters that threaten its peace. The game's visuals, inspired by classic Japanese RPGs such as "Chrono Trigger," feature beautifully rendered environments and character designs that provide a nostalgic feel for veteran RPG fans.
Yahtzee breaks down the mechanics of the game, starting with the combat system. Players roam a map and encounter enemies, triggering a turn-based combat system with a unique twist: the "momentum" system. This system involves gaining "momentum" points during battles that can be used to enhance each turn in different ways, such as increasing damage dealt, or activating combo moves between characters. Yahtzee praises the momentum system, calling it the "meat and potatoes" of the game's mechanics.
Yahtzee also notes the importance of the "spritenite" system, a series of crystals that enhance the abilities of each playable character in different ways. Players must carefully strategize and utilize spritenites effectively to progress through battles and the game as a whole.
The game's soundtrack also earns praise from Yahtzee. Composed by Tomoki Miyoshi, the music features a combination of piano and string instruments that Yahtzee describes as "soaring melodies." The music and visuals combine to create a relaxing and immersive environment that sets the tone for the game's melancholic story.
However, Yahtzee does criticize the game's pacing. While the story is engaging, he found that the gameplay became repetitive after a while, with too many "grindy" battles that don't add much to the overall experience.
Overall, Yahtzee enjoyed "I Am Setsuna," calling it a "solid JRPG," but one that may appeal more to fans of classic RPGs than to new players. He recommends the game for those looking for a solid turn-based RPG experience, with a caveat that the pacing may leave some players feeling unfulfilled.