Zero Punctuation Season 11 Episode 26

Zero Punctuation Season 11 Episode 26 Get Even

  • Not Rated
  • July 5, 2017
  • 300 min

Zero Punctuation is a review series that expertly skewers the video games industry with sharply hilarious critiques and highly irreverent commentary. In season 11 episode 26, the show takes on the game Get Even.

Get Even is a psychological-thriller first-person shooter game that takes you on a journey through the mind-bending world of memories and reality. The game is developed by The Farm 51 and released for Xbox One, PlayStation 4, and PC.

The episode opens with Yahtzee, the show's host, diving straight into the critique of Get Even, noting the game's introduction of two central characters, Black and Red, and how the game shifts perspective and jumps from one character to another. As Yahtzee explains, the game's main objective is to explore various scenarios and reveal the truth about a mass shooting that takes place in an abandoned asylum.

The game uses a unique technology called Virtuality to create a world that blurs the lines between memories and reality, which is an impressive concept on paper but falls short in execution. Yahtzee notes that the game's visuals are quite overwhelming and that the game's audio is too loud, which adds to the already tiring gameplay experience.

As Yahtzee delves deeper into the game, he makes note of the game's pacing issues, the clunky combat mechanics, and various technical issues that hinder the gameplay experience, such as the game's run speed not matching the walking speed. He also mentions the game's interspersed puzzles and exploration segments, which serve as a welcome break from the game's monotonous gameplay.

The game's story is told through various audio logs, notes, and flashbacks, all of which add additional context to the game's overarching narrative. However, Yahtzee notes that the game's story is overly convoluted and doesn't do much to add to the game's already flawed mechanics.

Throughout the episode, Yahtzee's commentary takes on an increasingly jaded tone as he delves deeper into the game's shortcomings. The game's jarring transitions, clunky mechanics, forced puzzles, and overwhelming visuals all seem to pile on top of each other until the game's flaws become too much to bear.

In conclusion, Yahtzee's take on Get Even is highly critical, noting it as a game that tried too hard to be clever without ever really succeeding. He notes the game's unique setting and concept as being impressive, but the game's mechanics and storytelling are ultimately let down by overcomplicated and jarring gameplay. If you're looking for a psychological-thriller FPS that will keep you on the edge of your seat, Yahtzee advises, look elsewhere.

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Description
  • First Aired
    July 5, 2017
  • Content Rating
    Not Rated
  • Runtime
    300 min
  • Language
    English