Zero Punctuation Season 8 Episode 25 Soul Suspect
- Not Rated
- June 25, 2014
In this episode of Zero Punctuation, Yahtzee Croshaw tackles the game Soul Suspect. The game puts you in the shoes of a ghost detective named Ronan O'Connor who must solve the mystery of his own death and bring justice to the town of Salem.
Yahtzee begins by critiquing the game's overall premise, saying that the idea of playing as a ghost detective does have potential. However, he notes that the execution of the premise feels lackluster and that the developers missed many opportunities to make the game more interesting.
The game's mechanics are also criticized for being overly simplistic. Yahtzee explains that the game consists mainly of solving ghostly puzzles and conversations, which can feel repetitive and unengaging after a while. He also comments on the clunky feel of the game's controls, which can make even basic movement feel frustrating.
One of the game's standout features is its setting in Salem, Massachusetts. Yahtzee explains that the game does a good job of integrating elements of the town's infamous history into the story, but he also feels that the historical elements are underutilized. He notes that the game could have done more with them to create a more immersive experience.
The game's story is also somewhat lackluster, according to Yahtzee. He explains that the narrative feels predictable and that the game's big reveals fail to surprise the player in any meaningful way. He also notes that the game's dialogue is often stilted and unnatural, which can make it difficult to become invested in the characters.
Finally, Yahtzee tackles the game's technical issues. Soul Suspect is noted for its poor optimization on PC, and Yahtzee comments on how the game seems to have been directly ported from consoles. He explains that the game has a host of graphical issues that can make it difficult to play, and that the game's load times are excessively long.
Overall, Yahtzee suggests that Soul Suspect is a game that had good potential but ultimately fell short due to poor execution. He does acknowledge that the game has a few standout features, such as its setting and premise, but suggests that these are not enough to save the game from being a forgettable experience.