Zero Punctuation Season 9 Episode 47 Fallout 4
- Not Rated
- December 2, 2015
Zero Punctuation is a web series by Ben "Yahtzee" Croshaw, where he reviews video games in his unique, fast-paced, and hilariously sarcastic style. In the 47th episode of the 9th season, Yahtzee reviews Fallout 4, the fourth installment in Bethesda's post-apocalyptic RPG series.
Yahtzee starts by acknowledging the weight of the Fallout franchise and confesses that he has mixed feelings about it. While he enjoyed the first two entries, he was not a fan of Fallout 3, which he found too simplistic and subpar to its predecessors. However, he was optimistic about Fallout 4, as it promised better graphics, more refined gameplay mechanics, and a fascinating setting.
According to Yahtzee, Fallout 4's premise is that you're a survivor of a nuclear war who emerges from an underground bunker called Vault 111, 200 years after the bombs fell. You then traverse the irradiated wasteland of Massachusetts, encountering mutated creatures, rival factions, and other survivors, while trying to unravel the mystery of your missing son, Shaun.
One of the first things that Yahtzee notices about Fallout 4 is its visual overhaul. He praises the game's attention to detail, the vastness of its world, and the artistic direction that captures a '50s Americana vibe mixed with a post-apocalyptic aesthetic. He notes that while the character animations are still awkward, especially the lip-syncing, the environmental design and the lighting effects compensate for it.
However, Yahtzee lamented that Fallout 4 suffers from the same issues as its predecessor when it comes to the dialogue system. He criticizes the "four-option wheel" that limits your conversation choices to simplistic responses, such as "yes," "no," "sarcastic," and "more info." Yahtzee finds this mechanic boring, immersion-breaking, and detrimental to the role-playing aspect of the game, where he would prefer to have more agency in his character's decisions.
Yahtzee goes on to analyze Fallout 4's gameplay mechanics, which he describes as a mix of first-person shooter, RPG, and base-building simulation. He reports that the gunplay feels smoother and more responsive than in Fallout 3, thanks to the improved aiming and the addition of a critical hit meter. He also praises the variety of weapons and armor available, the crafting system that allows you to customize them, and the perks system that lets you specialize your character according to your playstyle.
However, Yahtzee points out that while Fallout 4's combat has improved, its RPG elements have suffered. He bemoans the simplified skill system and the removal of stats like Intelligence and Charisma, which used to affect how you interacted with the world and the NPCs. He also criticizes the lack of consequence for your choices, as most quests end up with the same outcome, regardless of what you do.
Furthermore, Yahtzee remarks that Fallout 4's base-building feature is intrusive and tedious. He dislikes how the game forces you to construct and maintain settlements, assign tasks to settlers, and gather resources, as it distracts from the main quest and feels like a chore. He concedes that some players might enjoy this aspect, but for him, it detracts from the immersion and the role-playing that he seeks in an RPG.
In conclusion, Yahtzee rates Fallout 4 as a mixed bag. While he found some aspects of the game enjoyable, such as the visuals, the gunplay, and the exploration, he was disappointed by the dialogue system, the oversimplification of the RPG mechanics, and the inclusion of base-building. He advises players who are already fans of the series to give it a try, but also warns newcomers that they might find it overwhelming or underwhelming, depending on their expectations.
That wraps up Zero Punctuation's review of Fallout 4. Join us next time for another episode of Yahtzee's trademark wit and insight into the gaming industry.