Autodesk AutoCAD 2014 Advanced Skills

Watch Autodesk AutoCAD 2014 Advanced Skills

  • TV-NR
  • 2014
  • 1 Season

Go beyond the basics of Autodesk AutoCAD 2014. Learn more advanced topics and features of this robust design and drafting program such as creating 3D solids and surfaces, creating 3D solid primitives, and creating meshes. Additionally learn how to modify 3D solids and surfaces, add lighting to models, adjust and manipulate lighting, create materials and textures, render 3D objects and much more.

Autodesk AutoCAD 2014 Advanced Skills
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Seasons
Ray-traced Reflections and Refractions, Indirect Illumination, Saving a Rendered Image, and Autodesk Impression
16. Ray-traced Reflections and Refractions, Indirect Illumination, Saving a Rendered Image, and Autodesk Impression
February 11, 2014
Learn how to adjust the settings for ray-tracing and their effects on rendering, how to adjust the ray-depth settings inside global illumination, and how to adjust your final gathering settings. Discover how to output the file name and save your rendered image. Learn more about Autodesk Impression.
Rendering
15. Rendering
February 11, 2014
Learn about the render settings and methods for texture mapping objects. Discover the concepts of face normals and hidden surfaces when dealing with imported edges, and how to minimize intersecting and coplanar faces and balance the mesh density for smooth geometry. Learn advanced settings in the rendering palette, how to add fog and environmental effects, and how to create a custom render preset.
Materials
14. Materials
February 11, 2014
Get a brief overview of materials and how they are composed. Learn how to create a default material and adjust its settings, apply materials to objects, and modify materials to applied objects. Discover how to change the image maps and materials and the different file types used for images and their pros and cons.
Light Display, Placement and Properites, Sun and Sky Simulation, and Luminaire Objects
13. Light Display, Placement and Properites, Sun and Sky Simulation, and Luminaire Objects
February 11, 2014
Understand how to adjust the display settings of lights and glyph and different methods for placing the sunlight in your renderings. Learn how to turn on the sky background and adjust the settings and how to incorporate luminaire objects.
Use Point Lights, Spotlights, Weblights, Distance Lights, Assigning a Shape to a Light, and Spot Light Settings
12. Use Point Lights, Spotlights, Weblights, Distance Lights, Assigning a Shape to a Light, and Spot Light Settings
February 11, 2014
Learn how to effectively use point lights, spotlights, weblights and distance lights to light your scene. Learn how to assign a shape to a light.
Modeling and Lighting
11. Modeling and Lighting
February 11, 2014
Learn how to create a model to prepare for lighting and texturing and get a general overview of lighting a model. Discover the use of photometric lighting in your workflow. Understand the settings for each type of light and how to adjust them for the desired effect, and the settings for spot lights and how to adjust them for the desired effect.
Section Objects
10. Section Objects
February 11, 2014
Discover the section tool and how to create a section on a 3D solid and the parameters for its creation. Learn how to modify a section to the volume and boundary settings and a sections state and properties, and how to associate section objects to views and cameras. Learn how to create 2D drawings of your sections, a flattened 2D view of your model, and extract edges from your objects.
Surface Modeling
9. Surface Modeling
February 11, 2014
Understand what is surface modeling. Learn how to create extrude, loft, planar, revolve, network, sweep, patch, blend, extend, fillet and offset surfaces.
Move, Rotate, and Scale 3D Subobjects, Modify Faces on 3D Objects , Add and Remove Creases on Edges on 3D Meshes, Display Original Forms of Composite Solids, Imprint Lines and Curves Onto 3D Solids, and Add Edges and Faces to Solids and Sur
8. Move, Rotate, and Scale 3D Subobjects, Modify Faces on 3D Objects , Add and Remove Creases on Edges on 3D Meshes, Display Original Forms of Composite Solids, Imprint Lines and Curves Onto 3D Solids, and Add Edges and Faces to Solids and Sur
February 11, 2014
Move, rotate and scale 3D subobjects of meshes. Extrude, merge, split and close holes in 3D meshes. Add creases to meshes which will increase the cornering effect of mesh smoothing. Learn how to show the original forms of composite solids, imprint 2D lines and curves onto 3D solids, and imprint 2D lines in order to add edges and faces to solids.
Modifying 3D Objects
7. Modifying 3D Objects
February 11, 2014
Learn about modifying 3D meshes and their properties, how to use grips to accelerate the modification of 3D meshes, surfaces, and solids, and how to select subobjects of 3D solids and 3D meshes. Discover how to modify the subobjects of 3D solids, work with complex 3D solids, use the shell command and check 3D solids, and copy, delete, and color faces on 3D solids.
Create 3D Mesh Primitives, Construct Meshes from Other Objects, Create Mesh by Conversion, and Create Wireframe Models
6. Create 3D Mesh Primitives, Construct Meshes from Other Objects, Create Mesh by Conversion, and Create Wireframe Models
February 11, 2014
Understand what meshes are and their differences from solids. Create mesh primitives and understand their different parameters. Create meshes from other objects using the rule surf, tab surf, rev surf and edge surf commands. Create meshes from other 3D objects such as solids and surfaces. Learn how to create wireframe models from 3D solids, surfaces and meshes.
Create Composite Objects, Create 3D Solids or Surfaces by Slicing, Check 3D Models for Interferences
5. Create Composite Objects, Create 3D Solids or Surfaces by Slicing, Check 3D Models for Interferences
February 11, 2014
Discover how to combine objects through unions, subtraction, and intersection, how to slice solids and surfaces, and how to check models for interference.
Extrude Objects, Create a Solid or Surface by Sweeping, Lofting, or Revolving, Create 3D Solids from Objects, and Create Surfaces from Objects
4. Extrude Objects, Create a Solid or Surface by Sweeping, Lofting, or Revolving, Create 3D Solids from Objects, and Create Surfaces from Objects
February 11, 2014
Learn how to create 3D solid and surface extrusions from lines and curves, and using the sweep, loft, and revolve commands. Understand how to create 3D solids from other surfaces. Learn how to create surfaces from other objects.
Creating Solid Shapes
3. Creating Solid Shapes
February 11, 2014
Learn how to create various solid 3D shapes and the parameters used to define them, including a wedge, cone, cylinder, sphere, pyramid, and torus.
Creating 3D Solids and Surfaces, Isolines and Facet Resolutions, Mesh Variables, Solid Primitives, Converting Objects to a Solid Surface, and Visual Styles
2. Creating 3D Solids and Surfaces, Isolines and Facet Resolutions, Mesh Variables, Solid Primitives, Converting Objects to a Solid Surface, and Visual Styles
February 11, 2014
Learn the differences between 3D solids and surfaces and mesh objects, and the quality and resolution variables for viewing your 3D models. Learn how to convert meshes to objects. Understand the solid primitives available for modeling. Discover the different variables to control the visual quality of your surface meshes. Learn the different visual styles available for viewing your 3D models.
1. Overview, Setting Up a Workspace, 3D CONFIG Command, Controlling Views, UCS Overview
1. 1. Overview, Setting Up a Workspace, 3D CONFIG Command, Controlling Views, UCS Overview
February 11, 2014
Learn where to save your files in the file structure, how to set up your workspace for 3D modeling and a general overview of the interface, and how to navigate around 3D space and view a simple model. Discover how to setup your 3D environment. Learn the use of the UCS in the 3D environment and how to place and rotate your UCS icon to fit your needs.
Description
  • Premiere Date
    February 11, 2014