Twipsy

Watch Twipsy

  • 1999
  • 1 Season
  • 6.6  (18)

Twipsy is a children's television show from KI.KA that first aired in 1999. The show follows the story of a small and mischievous cybermessenger named Twipsy, who is a fan favorite among kids due to his unique antics and quirky personality. In this animated series, Twipsy travels through cyberspace in a magical cyberworld with his friends, learning valuable life lessons and helping his friends along the way. The show combines elements of comedy, adventure, and educational themes, making it an excellent option for children to enjoy while also learning new things.

The show's main voice cast includes Dan Russell as Twipsy, Laurel Lefkow as the human character Lissie, and Alan Marriott as the robotic character Winks. Their characters work together to solve problems that arise in the cyberworld while also navigating the often-unpredictable terrain of the virtual world.

Throughout the show, viewers are introduced to a wide variety of characters, each with their unique personalities and traits. Children are sure to adore characters such as Zap, the fantastical flying bus that takes Twipsy and his friends wherever they need to go, and Shona, the smart and resourceful tech-support girl who is always on hand to help the characters when they need it.

The episodes are full of exciting adventures, such as when Twipsy and his friends must race against time to save a lost child from being stuck in cyberspace forever or when they help another group of characters find their way back to the real world. Throughout each adventure, Twipsy and his friends learn important lessons about friendship, teamwork, and never giving up, always finding a way to overcome any obstacles that they face.

One of the most significant factors that make Twipsy stand out as a show for children is its ability to teach valuable lessons in a way that is approachable and enjoyable for young audiences. The show doesn't condescend to its audience but finds ways to incorporate valuable life lessons in a way that is both digestible and fun.

The animation in Twipsy is also of a particularly high standard, with elements of 3D animation used throughout to create a vivid and engaging world. The show's creators also take advantage of the unique features of the virtual world, creating sets and backdrops that would be impossible to create in the real world, making each episode a high-quality visual experience.

Twipsy has a long-standing reputation as being an engaging and well-produced show that is sure to be enjoyed by children of all ages. The show's mix of adventure and educational themes, coupled with its engaging characters, excellent voice acting, and high-quality animation, make it a must-watch for any child looking for a fun, engaging show to enjoy.

In conclusion, Twipsy is a wonderful animated series that is both entertaining and educational for kids of all ages. With its engaging characters, exciting plotlines, and high-quality animation, this show is sure to keep children entertained while also teaching them valuable lessons about friendship, teamwork, and perseverance. If you are looking for a great show for kids that is both fun and educational, then Twipsy is a fantastic choice.

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Seasons
House for sale
52. House for sale
 
Mrs Barkhorn plans to sell her house and move away, much to the chagrin of Albert and the delight of Herbie. Albert and Twipsy try to persuade potential buyers that the house is in a very bad state of repair. They set mousetraps, make the air smell horrible with moldy cheese, and leave the tap dripping. At first the buyers don't seem impressed...
Relic wanted
51. Relic wanted
 
Albert plans to make a great impression at a Science Fair with a fossil. He gives Twipsy his rare fossil, asking him to find out more about it. Twipsy discovers the wanted information in cyberspace, but loses the original fossil in a wild chase when he is pursued by the hungry Data Eater. Twipsy returns to the real world - with the information, but no fossil.
Love conquers none
50. Love conquers none
 
Love conquers all, even in cyberspace: Miss Information is only too keen on reading other people's e-mail love letters, and she falls madly in love with Twipsy herself. In the end Lissie has to travel into cyberspace to save poor Twipsy from a very awkward situation - just as Lissie arrives, Miss Information is pressing him to marry her! But Lissie introduces herself as Twipsy's wife ...
Your wonderful present
49. Your wonderful present
 
Nick orders a pair of hockey pads on the Internet, but they never arrive. Jack and Jill, the website online construction workers, are so bored they have mixed up several orders, creating confusion in the real world. A new car is suddenly delivered to Dr. Walker instead of the ring she was to have had for her wedding anniversary. Twipsy sorts out the chaos and gets the orders straight.
Truly Two-ly Twipsy
48. Truly Two-ly Twipsy
 
Little Henry hits a key on the computer so that Twipsy gets duplicated during data transfer from the real world to the cyberworld. Unknown to Twipsy, his double is a trouble maker, and the other messengers think Twipsy himself up to no good. But the trouble really starts when Twipsy 1 and Twipsy 2 meet in cyber-jail. Because in the real world, Henry is busy at the computer again ...
Albert the superhero
47. Albert the superhero
 
Albert's soccer team loses a game and it's all his fault. Albert feels so bad that he decides to stay in cyberspace for good, and lead a quiet, intellectual life there. But instead of the peace and quiet he's expecting, he finds himself in the middle of an exciting adventure: he has to protect Twipsy from the E-mail Snatchers and save him from the clutches of the dangerous Data Eater.
Sick day
46. Sick day
 
Albert is sick and has to stay in bed, or so his ever-anxious mother thinks, anyway. By now, however, Albert is feeling fine again, so he slips away and beams himself and Nick into cyberspace to go to a party. In their excitement, they take a short cut by mistake, and end up in the cyber-dump. They almost fall into the Obliterator, but Twipsy intervenes.
Save the planet week
45. Save the planet week
 
It's Environmental Awareness week at school, so Nick and Lissie try to save as much energy as possible. Twipsy, introduced to the subject of environmental pollution for the first time, is shocked by the results of wasting energy on earth. He immediately starts an energy-conservation program in cyberspace. However, his project has major effects on the whole of the Net.
Do, Re, Mi, be quiet
44. Do, Re, Mi, be quiet
 
Mr. Walker and Dr. Walker go on vacation for a few days. Mrs Turner the piano teacher is looking after Nick and Lissie while their parents are away. This is no fun for the two children, because Mrs. Turner spends most of her time playing scales. Only Twipsy, who is spellbound by the music, thinks it's great. He is so enthusiastic that he wants to play the piano himself...
Beware the storms
43. Beware the storms
 
There's a violent storm in cyberspace, and Lissie has to stay in the Cyber Mall. Then, suddenly, everything's in confusion. The evil Data Eater is after Lissie, and Twipsy has to step in. The storm has a bad effect even in the real world: it's Technology Week in school, so the children's marks are being sent out by e-mail - and they get mixed up because of that wretched cyberspace storm ...
Answers from another dimension
42. Answers from another dimension
 
Nick's marks in school aren't too good, and he's threatened with being left out of the soccer team. Over in cyberspace Nick, Twipsy and Lissie find the answers to a test that will be set in school tomorrow, and the temptation is too much ... Nick takes the answers home. In the end Twipsy helps Nick out of his dilemma, although only indirectly ...
Party!
41. Party!
 
The cyber-messengers are holding a party. Since all the cyber-people have to be there, no data can be transported - and that includes Albert's e-mail love letters to Rachel. He waits in vain for Rachel to reply, and decides that she doesn't care. Feeling frustrated, he goes off to cyberspace. He arrives just in time to get the cyber-messengers out of a hole...
The bark is worse than the byte
40. The bark is worse than the byte
 
Lissie builds a website for Champ - or rather, it is built by Jack and Jill, the cyberspace online construction workers. Just for fun, they change the home page to say that all the pet owners in town are invited to a party at the Walkers' home. This is no laughing matter for Nick and Lissie's grandfather, who has come to visit, because he's allergic to animals. But Twipsy has a good idea...
Wither weather
39. Wither weather
 
Gazonk and Flit are sorting out the weather news. Nasty Gazonk changes the data to say that there will be lovely sunshine instead of the hurricane that has been forecast. The Walkers decide to go camping because the weather prospects seem so good, and the storm takes them by surprise. Twipsy recognizes the danger, and informs the police by e-mail. All is saved at the last moment ...
Twipsy, the pest
38. Twipsy, the pest
 
Nick, Lissie and Albert have discovered a new computer game, and are enthusiastically playing it. Twipsy beams himself into the computer game to attract his friends' attention. When Mr. Walker closes the family's Internet account, thus interrupting the game. But Lissie, Albert and Nick have seen on screen that Twipsy is being pursued, and is in great danger...
Gone with the wind
37. Gone with the wind
 
While Nick is playing tennis with the cyber-messengers in the cyberworld, a storm is raging in the real world. It causes a short-circuit that makes the lights in cyberspace go out. Now Nick has a problem: how can he get back to the real world in time for supper without any electric current?
A birthday wish
36. A birthday wish
 
On her birthday, Lissie's parents give her a new computer and printer. Twipsy likes this idea, and tries to discover the date of his own birth, so that he can have a birthday too. After researching in cyberspace, however, he has great difficulty getting back into the real world, - Twipsy is stuck between worlds, and no one knows how to rescue him - or do they?
Hair care
35. Hair care
 
Nick is madly in love with the pop star Elsa Hair. The singer is all the teenagers' heart-throb, and famous for her enormous hairstyle. Nick sits down at the computer and writes her elaborate fan mail. He even enters a competition to win a meeting with Elsa Hair. With the aid of Twipsy and Lissie, Nick does win, but the meeting with his favorite star is a great disappointment ...
Just Imagine...
34. Just Imagine...
 
Lissie creates a great sensation when she takes Twipsy to school with her. There's tremendous excitement when her friends see the cyber-being for the first time. It is all too much for Twipsy. He disappears, goes for a stroll in the real world, and causes a good deal of confusion. Meanwhile Lissie is sent to see the school psychologist...
Ouch! Information hurts!
33. Ouch! Information hurts!
 
Nick gets news by e-mail, saying he can't take part in the school soccer game. He has been training hard to be ready for the game, so he is very sad. Twipsy feels sorry for him, and begins wondering if the transfer of data and information is such a good thing after all, since human beings get hurt. He starts a rebellion in cyberspace: no one is to transport or distribute any more bad news.
Herbie the nice
32. Herbie the nice
 
Herbie is a real pain: when he lures Twipsy into a trap it's just too much. Herbie must mend his ways! Nick, Lissie and Twipsy persuade Hypno the Great to hypnotize Herbie by computer. Soon Herbie changes into the nicest brother in the world - in fact, he's much too nice for the liking of Nick, Lissie, Albert and Twipsy. They try to reverse the transformation ...
Disappearing info
31. Disappearing info
 
Herbie installs a virus on Albert's computer. It makes Twipsy lose some data he has to transport urgently. Fearing punishment by Information Control, Twipsy goes to see Albert in the real world, and they try to work out an anti-virus program together. They succeed! Twipsy recovers the lost data, and there's a surprise waiting for Albert ...
One poem coming right up!
30. One poem coming right up!
 
Albert wants to write Rachel a romantic e-mail, but he isn't sure how to set about it. So he and Twipsy travel to the "Blabber Zone", where all kinds of e-mails assemble for collection. As soon as they arrive, however, the two friends are caught by Anti-Hackers and imprisoned. There's worse to come - Herbie takes advantage of his brother's absence to spread nasty, lying stories about Albert.
Grounded
29. Grounded
 
Twipsy eats the delicious cookies Dr. Walker made specially for her club meeting. Suspecting Lissie, her mother grounds her. The furious Lissie beams herself and Twipsy into the cyberspace and off to the Cyber Mall. But when they want to come back, Lissie and Twipsy are in trouble, because neither of them remembered to pre-set the Print-o-Scan for their return journey ...
A fish out of water
28. A fish out of water
 
Twipsy has gone fishing, and he caught himself a friend, the trout Wanda. Meanwhile, he is wanted in cyberspace because his messenger license has run out. Twipsy takes Wanda back to the cyberworld with him, but it's soon obvious that cyberspace is definitely not the right environment for a fish called Wanda...
Looking for Trouble
27. Looking for Trouble
 
Lissie has to look after the school guinea pig, Trouble, for the night. Trouble, the guinea pig escapes from his cage and really does get into cyberspace, where he creates confusion. Twipsy catches Trouble, brings him back to the real world, and leaves him in the classroom. Meanwhile Lissie has bought a new guinea pig looking just like Trouble...
Out, out spot
26. Out, out spot
 
On her way into cyberspace Lissie is only incompletely digitalized; her mother has interrupted the application by mistake. As a result, Lissie is invisible in cyberspace. That way she isn't noticed when she steals back the information previously snatched from Twipsy by the Data Eater. And it's very important information because it gives instructions for restoring incompletely digitalized data ...
Henry's toy talks back
25. Henry's toy talks back
 
Henry, the little boy next door, mistakes Twipsy for his stuffed toy mouse. Since Henry has lost his own "Googy", he takes Twipsy home. Nick and Lissie try to rescue Twipsy, but Henry won't give up his new Googy. Only when they find the original Googy can he at last be persuaded to give Twipsy back.
Flea days
24. Flea days
 
Nick, Lissie and Mr. Walker go on a camping expedition. The family dog Champ can't go with them because she has fleas. But by mistake Champ lands in cyberspace, where she spreads her fleas around to everyone, including the nasty Data Eater who has just stolen some information from Twipsy. Twipsy promises to get rid of the fleas, but only if he gets the stolen information back ...
Bad advice
23. Bad advice
 
Lissie acts as an agony aunt, Cybergirl, sending advice by e-mail, and mixes up two letters by mistake. She goes to see Twipsy in the cyberworld to put things right. Too late - Blitzo, head of the cyber-messengers' training school, is demonstrating the best way to communicate data just as the friends arrive, using Lissie's e-mails. Twipsy has to appeal to the E-mail Snatchers for help.
The unlawful messenger
22. The unlawful messenger
 
Even cyberspace has its dangers: Lissie lands in a black hole when she is trying to transport data along the Information Highway. The only person who can help her is Twipsy. But he has gone off to Gameland to amuse himself ...
No business like slow business
21. No business like slow business
 
The e-mail messengers are kicking up a fuss. They want better working conditions, time off, and a school. When the cyber-bosses refuse, the cyber-messengers go on strike. Twipsy tries to save the day, but time is short. On his travels in cyberspace Twipsy gets stuck in a kind of parking orbit. The Cyber Police won't let him through to see the other messengers.
Charming Champ
20. Charming Champ
 
Hypno the Great bets Twipsy that he can make anyone computer-addicted, and he plans to try it on the first person mentioned in an e-mail. The victim happens to be Champ, the Walker family's decrepit old dog. Sure enough, Hypno wins his bet: Champ will do nothing but stare at the computer. Lissie asks Twipsy to help her turn Champ back into a normal dog again.
Mall madness
19. Mall madness
 
Lissie is stuck in the cyberworld because the Print-o-Scan has broken. Twipsy can't help, since he has transported some stolen information for his friend Mosey without knowing it, and is now kicking his heels in cyber-jail. Mosey, always lazy, quite likes the idea of having a really good rest, and gets himself exchanged for Twipsy. But Albert has already found a substitute: chewing gum ...
Bike rides
18. Bike rides
 
Twipsy borrows Nick's new bike and takes it into cyberspace, to show it to his friends there. They have a great time with this strange mechanism - until the E-mail Snatchers come and steal the bike. Nick is beginning to wonder why Twipsy isn't back, and sets out into cyberspace himself ...
The case of the missing pastry
17. The case of the missing pastry
 
Twipsy is just crazy about food. But enough is enough, and he stuffs himself until he falls sick and has a temperature. He has to get back to cyberspace fast, because after a certain time in the real world he would turn into another form of energy. Making one last raid on the refrigerator, he falls into a mousetrap and can't get out. Nick, Lissie and Albert find him at the last moment ...
Twipsy sees the light
16. Twipsy sees the light
 
Twipsy falls in love for the first time in his life - with a light bulb. But it's a short-lived affair, because the light bulb breaks. Twipsy discovers the meaning of unrequited love, and suffers badly. Once he is over his grief, he realizes that there are still a great many interesting things in the real world, for instance "real" food - Twipsy's new passion...
A day in the life of a doll
15. A day in the life of a doll
 
A black day in cyberspace: Rumor Rumor and Miss Information think the world is coming to an end. Lissie suddenly appears in cyberspace - with her beloved doll Frieda. Rumor Rumor and Miss Information take Frieda for the goddess Opxerevonnahs, whose arrival they have been hoping for - they think she can save them from the end of the world. They steal the doll.
(About) 15 Minutes of fame
14. (About) 15 Minutes of fame
 
Herbie, Albert's brother, tries his luck as a reporter of sensational news. He takes a photo of Twipsy and sells the story to Art Abrash, a disreputable TV producer. Reporters besiege the house, hoping for a sight of the famous "extraterrestrial". Lissie meets the TV producer and tells him the truth about the cyber-messenger Twipsy. Of course he doesn't believe a word of it, and cancels the show.
No, No, Know-It-All!
13. No, No, Know-It-All!
 
Albert is too shy to tell his school friend Rachel that he's in love with her. When other children at school tease him, it's just too much - he goes into cyberspace to have an intellectual discussion with Know-It-All. But Know-It-All turns out to be just a silly windbag, showing off by providing any amount of unnecessary information. Disgruntled, Albert goes back to the real world, and Rachel ...
Dream on, Dr. Walker!
12. Dream on, Dr. Walker!
 
Dr. Walker, Nick's mother, gets into the cyberworld by mistake and meets the depressed cyber-messenger Flit, who can't bear to be sending bad news around on the Net. Dr.Walker gives the melancholy messenger therapeutic treatment. When Albert fetches her back with the Print-o-Scan, she bumps her head, and decides that her "illusions" were all the result of this accident.
From cyberspace to living space
11. From cyberspace to living space
 
Mr Neat and his Tidy Team think it's time they spruced up Cyberspace but the team gets some important cables and credit cards confused, and there's information chaos. Lissie's credit card number is attached by mistake to Internet orders from all over the world, and as a result all kinds of packages she never ordered are delivered to her home.
Messengers mess up
10. Messengers mess up
 
Champ, the rather decrepit family dog, slips into cyberspace. It's the day of the "E-mail Messenger of the Month" race in the cyberworld. Champ notices that the nasty messenger Gazonk has switched the direction arrows for the race, and she warns Twipsy. All the other messengers are running the wrong way - but Twipsy finds another, faster route.
Chess rules!
9. Chess rules!
 
The creepy Data Eater has captured Twipsy. Albert bargains with them to get his friend released: Twipsy will be freed in exchange for a "juicy" bit of information. Albert sets to work ...
Anything for a papaya smoothie
8. Anything for a papaya smoothie
 
Twipsy needs plenty of money to buy papaya smoothies, his favorite drink. He thinks up a good way to get it - if other people will pay him, he'll do their work for them. The idea pays off, and soon he's busy counting his money. But there's a drawback: Twipsy's friends are cross - he is working so hard he has no time left for them ...
Peeuuugh!
7. Peeuuugh!
 
Champ meets a skunk. The Walkers try all sorts of ways to get rid of the horrible smell, but in vain. The old dog will have to be banished from the house and live outside. Fearing that Champ will be lonely, Nick and Albert send her off to Twipsy in cyberspace. But even the cyber-beings can't stand the smell. This is a case for Mr. Neat and his Tidy Team ...
Let us entertain you
6. Let us entertain you
 
There's a talent show in the cyberworld. Twipsy plans to sing a song and accompany himself on the guitar. Unfortunately a guitar string breaks just before the competition begins Nick has a bright idea: he offers Twipsy his new tennis racket. Twipsy sings the song to tennis racket accompaniment, and as none of the cyber-beings has ever seen a musical instrument, they all think it's wonderful ...
Do you want to know a secret
5. Do you want to know a secret
 
A robbery in cyberspace: the E-Mail Snatchers snatch an e-mail from Mosey, the laid-back e-mail messenger. It's from Albert to his school friend Rachel. The e-mail falls into the hands of Rumor Rumor and Miss Information. They distort the stolen e-mail to make it say that poor Albert's madly in love with Rachel - only Twipsy can save the day ...
The first cyber tail
4. The first cyber tail
 
Twipsy and Champ are traveling in cyberspace. But even in this hyperactive electro-cosmos, Champ is overcome by fatigue, and goes to sleep on the Information Highway. Mr Neat and his Tidy Team find her. As they don't know who or what Champ really is, they think they've discovered a virus, and take her off to the Cyberdump.
Hello, real world why'd you have to be so wet?!
3. Hello, real world why'd you have to be so wet?!
 
Nick, Lissie and Albert introduce Twipsy to the real world. The children are surprised to find how little Twipsy knows about it - even rain amazes him. Because of Twipsy's homesickness clever Albert has a bright idea: he builds a special scanner so Twipsy is delighted to get back to his cyberworld.
Welcome to Cyberspace
2. Welcome to Cyberspace
 
Twipsy shows his new human friend Nick around the Cyber Mall and all its fantastic opportunities. But then there's trouble: Twipsy and Nick are arrested by the Cyber Police for going too slow. As a messenger, it's Twipsy's job to transport e-mails from A to B as fast as possible. Meanwhile, Albert and Lissie are desperately trying to bring Nick back home - and they succeed.
How it happened
1. How it happened
 
While Nick Walker is playing on the computer there is a short-circuit and Nick finds himself catapulted into Cyberspace. All his sister Lissie and neighbour Albert can find are Nick's footprints - on the computer monitor. Nick meets the clever, friendly e-mail messenger Twipsy, a creature made of pure energy, who shows him the exciting world on the other side of the computer monitor.
Description
  • Premiere Date
    November 1, 1999
  • IMDB Rating
    6.6  (18)