Numberjacks

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  • TV-Y
  • 2006
  • 2 Seasons
  • 5.7  (198)

Numberjacks is a children's television program that aired from 2007 to 2008. The show revolves around a group of colorful number characters, each with unique personalities and abilities, who work together to solve math-based problems and save the day. The program features live-action segments with Alice Baker, who portrays Agent 88, and Jonathan Beech, who portrays Agent 20. Laura Maasland voices the characters of the Numberjacks themselves.

The show begins with a catchy theme song that introduces the audience to the main characters, including Numberjacks One through Six, who live in the Numberjacks' HQ, a high-tech control room. Each character has its own unique design, from Numberjacks One's triangular shape to Numberjacks Six's hexagonal shape. Together, they use their mathematical knowledge and problem-solving skills to investigate and solve problems that arise in the worlds of both humans and other numbers.

The Numberjacks are called upon when something goes wrong, and they receive emergency calls on their Numberjacks' HQ computer. The calls come in from all over the world and are received through a device that resembles an old-fashioned telephone. Each episode presents a different problem or challenge that needs solving, and the Numberjacks use their abilities to figure out the solution.

For example, in one episode, the Numberjacks receive an emergency call from a little girl who says that her toys have disappeared. The Numberjacks quickly get to work, identifying that the culprit is the Numberjack Seven, a mischievous character who causes chaos by zapping things out of existence. They use their mathematical knowledge to find a solution and bring the toys back, all while avoiding the mischievous Seven.

The show's focus on math and problem-solving is both educational and entertaining, making it easy for children to learn while watching. The characters use basic math concepts like counting, addition, subtraction, and shape recognition to solve problems, making it easy for young viewers to follow along. The show also introduces more complex mathematical concepts, such as fractions and multiples, in later episodes, making it appropriate for children of all ages.

Another standout feature of Numberjacks is its use of music and animation. The show's theme song is catchy and sets the tone for the entire program. The animation is bright and colorful, making it visually appealing to young viewers. Each Numberjack has its own unique abilities that are brought to life through animation, making it easy for children to understand how they use math to solve problems.

In addition to its entertaining and educational aspects, Numberjacks also has a strong emphasis on teamwork and problem-solving. Each episode presents a unique challenge that requires the Numberjacks to work together to find a solution. This emphasizes the importance of teamwork and collaboration in problem-solving and encourages children to work together to find solutions to their own problems.

In conclusion, Numberjacks is an entertaining and educational program that is perfect for young children. Its focus on math and problem-solving, coupled with its bright animation and catchy music, make it engaging for children while also teaching important skills. Its emphasis on teamwork and collaboration sends a positive message to young viewers, encouraging them to work together to solve problems. Overall, Numberjacks is a great show that is sure to entertain and educate young viewers for years to come.

Numberjacks
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Seasons
Hundreds And Thousands
20. Hundreds And Thousands
December 11, 2009
4 is in the Cosy Room taking photos of 1 and 0. A girl has a hundred or so beads to make a necklace but then has only ten, then one. 6 flies out to defeat the Numbertaker. In this episode, the sent Brain Gain is used by a hundred agents' thousand fingers.
More Ways Than One
19. More Ways Than One
December 10, 2009
4, 5, and 6 are playing a version of Circle Slide, using different ways of moving. 4 goes out to rescue 8 who is trapped by the Puzzler by finding three ways to make an eight.
Interesting Times
18. Interesting Times
December 9, 2009
7 tells 0 and 1 a story about 3, 4, 5, and 6 going out one after the other; to sort out morning, daytime, evening and night time things, and Spooky Spoon herself. NOTE: This is the only episode in which Numberjack Seven acts as a narrator.
Fraction Action
17. Fraction Action
December 8, 2009
3 and 4 argue over entertaining 5's buddy blocks. They try to share them but the blocks get bored and wander off. 3 flies out to beat the Shape Japer from cutting things to pieces. In this episode, Shape Japer helps people four times.
The Dreaded Lurgi
16. The Dreaded Lurgi
December 7, 2009
In the gym 6 can't jump on the seesaw and 4 feels ill too they've both got the dreaded lurgi. 5 flies out to investigate and stop the Problem Blob from making people go up and down, round and round.
Areas Of Concern
15. Areas Of Concern
November 13, 2009
In the gym, 6 and his buddy tiles are making patterns on the floor and flying around. 6 flies out to defeat the Puzzler.
A Different Sort
14. A Different Sort
November 12, 2009
0 and 1 are failing to help 3 sort her beautiful things. 4 flies out to stop Spooky Spoon sorting things out. In this episode, 4 becomes green, tiny, big, then wiggly wobbly.
Match-Making
13. Match-Making
November 11, 2009
Numberjack 1 plays a trick on Numberjack 4, always making the number of buddy blocks on the seesaw unbalanced. 3 flies out to sort the Numbertaker, who takes then adds anything so they don't match.
A Circle At Both Ends
12. A Circle At Both Ends
November 10, 2009
3's buddy blocks become cylinders (Circle Sticks). 5 has to fly out when a boy has trouble with his chalks, thanks to the Shape Japer.
A Close Thing
11. A Close Thing
November 9, 2009
A girl can't get near her teddy, and grown ups need help with things being too close. 6 flies out to sort the Problem Blob.
Half Time
10. Half Time
November 6, 2009
The Numbertaker is halving the numbers of everything 4 is sent out to stop him. In this episode, 4 turns into a 1, a 2, and an 8.
A Record In The Charts
9. A Record In The Charts
November 5, 2009
4 is sent out to defeat the Puzzler, who is stopping the cafe customers from remembering whether they have had too much food or not.
Carry On Counting
8. Carry On Counting
November 4, 2009
6 is sent out to do battle with the Problem Blob, who is causing people to go back to the beginning of things, sliming 6. Brain Gain helps 6.
Think Again
7. Think Again
November 3, 2009
3 and 4 are playing in the gym when 5 discovers that Spooky Spoon is mixing things up again.
Measured Response
6. Measured Response
November 2, 2009
Things are changing length thanks to the Shape Japer, so 6 is sent out to change them back, this is the first episode in season 2 with the appearance of Buddy Sticks.
Did You Notice Anything?
5. Did You Notice Anything?
October 30, 2009
The Numbertaker is taking away people's noticing skills, and then plays tricks on them without them noticing 4 is sent out to defeat him.
Wee Three, Phone Home
4. Wee Three, Phone Home
October 29, 2009
The Puzzler is causing some people to repeat his silly movements 3 is sent out to stop him, and must solve three puzzles by herself as she lost contact with 4,5 and 6.
Very Shapely
3. Very Shapely
October 28, 2009
The Shape Japer is causing problems again by stretching the shapes of things 6 is after her, but one problem is when two circular hoops are turned into ovals.
On The Move
2. On The Move
October 27, 2009
The Problem Blob is making things move when they shouldn't, so 5 is sent out to stop him.
Ups And Downs
1. Ups And Downs
October 26, 2009
Spooky Spoon is turning everything upside down, so 8 is sent out to help 4.
Description
  • Premiere Date
    October 16, 2006
  • IMDB Rating
    5.7  (198)