Watch Blue Dragon Uncut

Blue Dragon Uncut: The Blue Dragon Anime is a classic adventure story of magical Shadow powers, flying air fortresses, and unbounded heroism! Brought together by fate, Seven Soldiers of Light must awaken the Shadow within themselves in time to overcome a despotic power and bring peace to their land. Their ensuing journey through a rich fantasy world is also an internal journey to awaken the great power within each of them. Journey with them into the world of Blue Dragon!

Viz Media
1 Season, 51 Episodes
April 7, 2007
Anime, International
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Blue Dragon Uncut Full Episode Guide

  • With Zola infused with Killer Bat, she has become even more powerful. While Jiro and the others are fighting off the Shadows of Darkness, Shu runs head-on into Zola.

  • With his medallion destroyed, Shu is swallowed by the Darkness. Instantly, Zola sends Jiro and the others into the Darkness, as well, and, it seems, that all hope is lost.

  • Shu and the others finally reunite with Zola at the Sealed Grounds. In an attempt to uncover the truth, they ask her if there was a specific reason why she released the seal on the Darkness.

  • Logi, Schneider, and Andropov stay behind and distract the Gatekeepers of Darkness, allowing Shu and his friends to flee as they make their way to meet Zola again.

  • The descendants of the Seven Soldiers of Light unite as one again, but each has their own purpose. As soon as their battleship enters the Darkness, they are attacked by the Shadows of Darkness.

  • Shu forms a hypothesis that the descendants of the Seven Soldiers of Light might be able to seal the Darkness once again, so he goes to Logi's base to ask for his help.

  • Shu and his friends continue to provide assistance for those who have been affected by the rapture of the Darkness. The team grows more anxious and impatient as they fail to find an effective line of attack against the Darkness.

  • Shadows grow from the Darkness and Darkness engulfs lands and people into it. Shu and his friends are paralyzed with shock by Zola's disappearance into the sphere of Darkness.

  • Shu and the others rejoice at the return of Kluke. But the celebration is short-lived as all seven descendants of the Soldiers of Light assemble at the Sealed Grounds and land begins to close in on the Shadow Wielders.

  • As the team arrives at the Sealed Grounds, Jiro begins to question Zola's plan, but she won't divulge any information.

  • Kluke is taken to Logi's castle to be interrogated and have her Shadow sealed. Logi, who is suspicious of Zola's motives, questions Kluke to find out more about what Zola's plotting.

  • After seceding from Grankingdom, Logi established a new nation of Shadow Extremists that he called "Rosekstan". Many nations and kingdoms that were once under the rule of Grankingdom begins to fall under Logi's influence.

  • After defeating Nene and freeing the children captured by Grankingdom, Shu and his friends return to the City of Logic. Conrad, Legalas and refugees from various kingdoms and nations celebrate their return.

  • The team is astonished as they watch Nene draw his seven Chimera together to form one monstrous Shadow. Following Kluke's lead, Shu and the others launch an attack on the gargantuan Chimera.

  • After Bouquet unlocks her power, Zola reveals that she has also unlocked her own power. They head toward the Air Fortress Galleon to finish things once and for all.

  • The heroes enter Bouquet's stolen ruins, where Nene is waiting for them. While the others are engaged in battle, Bouquet is transported deep within the ruins by the power of the ruins.

  • Kluke and Bouquet argue over which ruins to go to first, and Kluke derides Bouquet for being useless.Needing to refuel, the group enters enemy territory.

  • When the third chapter of the Extra Seven directs the group towards Marumaro's homeland, he's sure that it must be for him. Maurmaro hurries home where his parents are overjoyed to see him.

  • When the heroes' boat breaks down, Shu heads off to a nearby village in search of replacement parts. On the road he saves a boy named Tonto who is being chased by robbers.

  • On their way to the next set of ruins, the group stops at a town where Jiro decides to go off on his own. Following Nene's orders, Szabo appears with the Szabo's Mighty Quartet in tow. Jiro is determined to defeat Szabo on his own.

  • Shu and Kluke make their way back to Talta Village, where Shu is happy to see his fellow villagers repairing their town. Shu vows to become stronger and defeat Nene so that the villagers will never suffer the same fate again.

  • Bouquet's transformation power gives our heroes a valuable chance to learn about the Extra Seven. Zola begins to decipher the pages, but the document is written in an ancient dialect and requires a special code.

  • After Marumaro retreats from the fight, Jiro continues to battle Andropov, and soon Zola arrives to lend him a hand. Meanwhile, with Kluke's help, Shu is able to gain headway in his battle against Logi.

  • Shu and his friends make their way toward Logi's battleship but are stopped by Lemaire, Schneider and Andropov members of Logi's Flying Squadron. Zola begins to fight to give Shu, Kluke and Bouquet.

  • Thanks to Logi's "Spirit Enhancer", Shu and friends find themselves in hot water. Zola deflects attack after attack while Shu and Jiro work together to beat Cynthia. Spurred on by Shu's tenacity, Jiro redoubles his efforts.

  • Shu and his friends learn that Logi has the Extra Seven and head toward his battleship to find it.Logi, however is way ahead of them and sends his minion Gilliam, along with cohorts Todd and Bishop to stop them.

  • After escaping from the plummeting battleship Norg on lifeboats, Homeron and the crew head toward Sabaru, where they are attacked by a horrific monster named Ulback. Only Homeron and the captain manage to escape the monster's clutches.

  • Shu and the others meet up with Homeron in Sabal, a former allied nation of the Grankingdom. Homeron has learned that the woman had boarded the battle cruiser Norg after stealing the Extra Seven.

  • Heading for the next set of ruins, Shu and the others breeze through a security checkpoint with the help of Bouquet's many charms. Cynthia, burning with jealously at the sight of the soldiers calling out to Bouquet, attacks Shu's group.

  • The remarkable efforts of Shu and the others allow Homeron to successfully infiltrate the military installation. He breaks through several layers of tight security and reaches the computer control center.

  • Homeron takes action in an attempt to expose the organization backing the woman who stole the Extra Seven. He attempts to infiltrate a military installation in order to learn more about the Grankingdom.

  • Shu and the others arrive at the Phoenix ruins. They split up in search of any kind of secret. Kluke is suddenly knocked into the deepest part of the ruins. When Phoenix reappears within her mind, Kluke asks how to summon her.

  • Separated from Shu and the others, Marumaro spends the night at the inn. When Marumaro sees a beautiful woman he thinks is the wife of the innkeeper.

  • Shu and the others arrive at a shop owned by Homeron, a man rumored to be a great informer, whom they wish to hire in their search for the woman who stole the Extra Seven document.

  • Shu and the others visit the city of Logic where books from all over the world are collected. They view a copy of the "Book of the Beginning" stored in the city library.

  • As Shu continues toward the meeting point, he sees Zola's group being attacked by Dragnov's unit before arriving at the castle where Nene lives. Jiro's emotions are stirred up, and Kluke grows concerned about him.

  • With a crisis averted by the withdrawal of General Logi's unit, Shu heads off to meet the others at the predetermined meeting spot. On the way he meets Dragnov, an enemy commander of the Black Shadow Unit, in an abandoned village.

  • Shu and Blue Dragon once again challenge General Logi, but Shu's power is still far below that of Logi's. Plagued by doubts about his inexperience, Shu can't draw out all of Blue Dragon's power.

  • Zola's group arrives at the Republic of Metia, the nation next to the Grankingdom. From there they hope to cross through a canyon into the Grankingdom, but General Logi is ready and waiting with an ambush.

  • During the battle with the Grankingdom, seven pages from the Book of the Beginning were stolen—pages with key information about Shadow powers.

  • At their meeting with the king of Jibral, Zola requests permission to view the all-important Book of the Beginning. Shu is eager to meet Conrad, the king's right-hand man and a reputed Knight Master.

  • Shu and his friends arrive at Jibral Castle, where rumors about ghosts are spreading like wildfire. When a member of Zola's party becomes a prime suspect, the group takes it upon itself to solve the mystery.

  • Our heroes are determined to visit Jibral Castle, where they seek the king's help. On the way they stop in a village, where they rescue a waitress named Bouquet, only to find themselves in the middle of a disastrous misunderstanding.

  • Shu and the others take the fight to the enemy when they invade a Grankingdom base where some villagers are being held. But General Logi, the base commander, has a past history with Zola and some shadow powers of his own.

  • Shu and his comrades wander into a town that has been decimated. A pint-sized Shadow wielder named Marumaro attacks them, convinced that they are enemies.

  • Training under Zola, Shu is eager to prove that he's worthy of being a Shadow wielder, but summoning and controlling the Blue Dragon at will isn't going to be easy.

  • The Blue Dragon has been awakened-but can Shu control it? He'll need the help of Zola, a shadow wielder who takes it upon herself to educate the boy about shadow powers to tell Shu about Shadow powers, as well as the Book of the Beginning.

  • Young, impulsive and adventurous Shu lives a peaceful life in Talta Village, sharing his love of all things mechanical with his friends. But the peace is about to be shattered as two mysterious...

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