Watch Pac-Man and the Ghostly Adventures

Pac-Man and the Ghostly Adventures is a Japanese animated children's TV show. It features a cast based on the popular video arcade game Pac-Man, in a surreal series of heroic adventures. Pac-Man defends Pac-Land from a quartet of evil ghosts who want to take over Pac-Land for themselves. Expanding beyond the video game premise, Pac-Man is also a high school student. The plots also go beyond anything involving mazes and dots, to mad scientists breeding monsters and malicious carnivals.

Monday, Tuesday, Wednesday, Thursday 12:00 PM et/pt on DiSNEY XD
2 Seasons, 47 Episodes
June 15, 2013
Animation & Cartoons, Children
5.2/10
Cast: Erin Mathews, Ashleigh Ball, Brian Drummond, Sam Vincent
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Pac-Man and the Ghostly Adventures Full Episode Guide

  • The insidious brain-in-a-jar Doctor Pacenstein has stolen Pac's body and stuck our hero's grey matter (yellow matter, actually) in a jar! Pac and his pals have to make things right before Pacenstein can use his newly-acquired body to wreck the Presidential Halloween Party.

  • Forever unable to come up with a creature powerful enough to vanquish Pac-Man, Betrayus employs the diabolical Dr. Pacenstein (who is now a scheming brain-in-a-jar) to create a mega monster. The evil brain has plans of his own, however, and transfers his grey matter into Pac's yellow noggin. And of course this all happens on Halloween!

  • Betrayus plans to put an end to PacWorld's most festive holiday by getting rid of the holiday's icon - Santa Pac.

  • The President's niece comes to vist and Pac and his friends have to protect her from Betrayus.

  • All of PacWorld technology is under attack from ghost viruses, so Pac eats a WiFi berry to get digitize and save the cyber world.

  • The diabolical dentures of an evil mummy wizard could cause the destruction of PacWorld.

  • Spring break's here, but Pac and Spiral have nowhere to go. They ask to stay with Cylly's family, only to learn how peaceful they are. Meanwhile, Betrayus is forced to deal with the Easter Pac-Peep, who has stolen and hidden away all of the Netherworld's residents.

  • Pac gets an unexpected visit from his parents as the holiday's approach.

  • A summer sky cruise takes a turn for the worse when Pac and his pals are confronted by spectral space pirates.

  • President Spheros throws a Halloween party but mysterious Were-Pac attacks overshadow it.

  • Master Goo, a Pac-Fu martial artist ghost, fights and defeats Pac-Man. In order to defeat him, Pac-Man receives training from Blinky while Master Goo teaches the ghosts to be ninjas.

  • Dr. Buttocks created a sleep music machine to knock out all of Pac-World, allowing the ghosts to rise up and take over. He markets the device on TV as the Spooka-Bazooka, a ghost-ridding device. Everyone buys one, except for Pac-Man, leaving it up to him to save the day.

  • While looking for the pointy-head planet, Pac witnesses an invasion fleet coming to Pac-World. He defeats them and gets swallowed by a space worm. When he escapes the worm, he finds that he traveled 70 years into the future, where Betrayus rules and everyone is a zombie.

  • Pac enjoys being a celebrity until a TV show based on him, Cyli and Spiral makes them look silly.

  • While Sir Cumference is on vacation, Buttocks attacks the city with a giant robot, but Pac-Man eats a Brainy Berry and a giant robot battle ensues.

  • The Overlords force the combatants to compete in a race.

  • Pac is tricked into finding a bottle holding a genie, who promises to grant his every wish.

  • Dr. Buttocks tries to steal a golden key, that was given to Pac by President Spheros by using his mind-control chip. He uses a mind control chip that overpowers carnival attractions.

  • When the Pointy-headed alien Apex strikes a deal with the Netherworld to join forces and take over PacWorld, Betrayus realizes the aliens are more duplicitous than he is.

  • Pac must get help from an unexpected source when a spy ghost named Specter possesses Aunt Spheria's dog and infiltrates Sir Cumference's lab.

  • When a super gigantic Robot invades Pacopolis, wielding a weapon that renders the power berries powerless, Pac-Man faces the ultimate challenge.

  • Once every 100 Halloweens, the two moons of PacWorld turn blue, so Betrayus summons Count Pacula to drain the last Yellow Orb in PacWorld.

  • The diabolical Dr. Buttocks clones an army of radio-controlled, prehistoric Pacasaurs to attack Pacworld.

  • When Dr. Buttocks gets a map leading to PacLantis, Pac, Cyli and Spiral voyage to the bottom of the sea.

  • It's ValenPac Day and Pinky is so jealous of Pac's friendship with Cyli she tries to get rid of her rival, which winds up getting Pac captured by the Pacinator.

  • In an attempt to save PacWorld from a giant Ghosteroid that is lured in by Dr. Buttocks, Pac-Man must grow to planet-sized proportions.

  • Indiana Pac and the Temple of SlimeAn ancient artifact once belonging to Pac's parents leads to a temple within a maze that may hold the secret to the Tree of Life.

  • Betrayus's fortunes are changing when he summons a Nether-Witch to curse Pac-Man with bad luck.

  • Pac fails his driver's license test because of a ridiculously strict, hovering vehicles department employee, Mr. Strickler.

  • Aunt Spheria competes against Lord Betrayus in the annual Pacolympics.

  • PacWorld is becoming hot and they uncover a plot by Betrayus to terra-form PacWorld.

  • Sir Cumference wants to prove he is more than just a scientist but it becomes clear that he isn't the fighter he used to be.

  • Lord Betrayus steals the Repository and Pac needs to get the Repository back from the Netherworld.

  • Pac-Man is physically controlled by Betrayus when he swallows a special micro-chip, and Pac’s friends must help him infiltrate the Netherworld spy-style to retrieve the remote controller.

  • PacWorld Kingpin Obtuse is working for Betrayus and uses Skeebo to try and steal Pac's power berries, but the plan backfires when Skeebo uses the berries to turn himself into the super-powered Heebo-Skeebo.

  • Pac gets a huge zit right before Class Picture Day. The more stressed Pac gets about it, the more zits appear, so Betrayus sends his meanest-mouthed ghosts to stress him to the breaking point - or in this case - popping point!

  • Pac and his pals grow suspicious when President Spheros starts behaving strangely. They eventually realize that Spheros has been possessed. Unfortunately, he declares Pac and pals Public Enemies and puts out a city wide Pac-Man-Hunt!

  • Lord Betrayus plans to render Pac powerless by getting Inky, Blinky, Pinky and Clyde to feed Pac so much he'll be too full to eat anything else - power berries or ghosts! But Pac isn't getting full, even when he's eating everything in both worlds!

  • Dr. Buttocks amps up the stakes by inventing the Molecular Magnifier to create gigantic Monsters. Meanwhile, Pac is in for more trouble than he bargained for when he adopts the little monster that saved his life

  • When Pac and friends keep defeating all his ghosts, Betrayus, with the help of the demented Dr. Buttocks, decides to clone an army of Netherworld monsters. Lucky for Pac, one little monster isn't really a monster at heart.

  • Thanks to the school bully, Pac-Man accidentally opens the portal to the Netherworld, unleashing an army of ghosts, led by the fiery Lord Betrayus! Lucky for Pac-World, the power-berries from the ancient Tree Of Life gives young Pac the ability to eat the ghosts and burp out their eyeballs!

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