Watch Record Of Lodoss War

Add to Watchlist

Record Of Lodoss War is a anime television program based off of a manga which was in its own turn based off of a role playing game. The television series bears some marked differences from its manga counterpart, mainly in regards to the characters that the plot centers around. In the manga the primary character is youthful but determined Knight named Parn whom seeks to uncover the mystery surrounding his father's sudden disappearance and reclaim the honor lost by it. However, in the anime the plot revolves around Parn only for the first eight episodes and then shifts to focus on the further adventures of his former companions and their own magical quests.

Record Of Lodoss War is a series that is currently running and has 2 seasons (40 episodes). The series first aired on November 23, 1990.

Record Of Lodoss War is available for streaming on the website, both individual episodes and full seasons. You can also watch Record Of Lodoss War on demand atAmazon, Microsoft Movies & TV, iTunes, Crunchyroll online.

Anime Selects
2 Seasons, 40 Episodes
November 23, 1990
Action & Adventure, Anime
7.7/10
Cast: Takeshi Kusao, Yumi Tôma, Kappei Yamaguchi, Hideyuki Tanaka
Ad
i
Watch Episodes

Record Of Lodoss War Full Episode Guide

  • All seemed well with the defeat of Wagnard and Karla, but unfortunately Kardis has awakened and her spirits of death spread out from Marmo wiping out monsters and men throughout Lodoss. Spark leaps into the shadow world where Neese is still imprisoned and encounters Naneel who plans on using Neese's body as the incarnation of Kardis. Neese continues to struggle with all her might, and a big decision from Spark will decide the fate of Lodoss.

  • On the island of Marmo, the team converge and enter Conquera Castle. Kardis continues the resurrection ceremony and brings out the spirit of Naneel out from Neese. As the others race ahead toward Wagnard, they encounter Ashram and Pirotess who have said their farewells to Wagnard. The fight is clearly for Parn (and Deedlit vs. Pirotess) as he directs Spark and others to move on. As the two heroes clash swords, Ashram comes to revelation as to his purpose and desires.

  • The heroes old and new reach the shores of Marmo. But the creatures there give them plenty of trouble. The fighters (Parn, Spark, and Garrack) get split off from the others and must fight some mud monsters. The other team have their hands full against some gargoyles. Meanwhile, the armies of the nations of Lodoss assemble in Rudo, ready to invade Marmo once and for all. Karla senses that the heroes have the upper hand in the final clash, so she balances the powers by awakening the ancient dragon Narse!

  • Prince Ryona and the Free Army attack the city of Rudo; Sparks' party is assigned with taking the city center. Pirotess fights a holding action against Parn and Deedlit while Ashram evacuates his people. By episode's end, the Marmo have withdrawn from Lodoss, leaving the rescue of Neese and the battle with Wagnard as the final tasks.

  • Parn reins in Spark, explaining that if the group can take Kannon, they can then drive to Marmo in a swift and sure manner. Wagnard explains to Neese his reasons for wanting to resurrect Kardis, confirming the suspicion that he's nuts. the combined armies of Kashue and Etoh begin to descend on Kannon, but Ashram has plans of his own.

  • Back in Alan, Kashue sacks Raster's keep and tosses him over the side. Kashue dispatches the armies of Alan and Flaim to Marmo as Etoh readies the armies of Valis to march as well. Spark and Neese grow closer at a small celebration, but Wagnard appears and finally succeeds in stealing the young Doorway.

  • Wagnard is confronted by Karla about his plans to resurrect Kardis. Neese is at the Temple of Falis but sees that the dark elves have stolen the Staff of Life and Jay and the Marmo mercenaries bar the way out. Spark charges the temple to rescue Neese from Jay's forces. But when he learns the Staff is missing he is about to chase after the Marmo ship when Wagnard attacks Neese again. Spark and the gang do all they can to hold onto Neese.

  • War takes place throughout Lodoss. The dragon riders under Duke Redrick and Queen Shiris (yes, that Shiris) end the civil war in Moss. King Kashue battles Duke Raster in Alania, going for a gutsy personal charge. Meanwhile, Spark returns before the ball and tells his party of the ship that will grant them passage. But something seems suspicious that a military ship is used. Could it be an attack on Valis? Spark must make the decision on whether to tell Etoh which would mean confessing that he's been sneaking around. But Neese had already made her decision to go to the temple to defend the Staff of Life, and it soon becomes clear what Spark must do.

  • After gaining access to the city of Valis, the group learns from King Etoh that they are to return to King Kashue if they haven't recovered the Soul Crystal Ball. They face the decision of whether to obey the others or move on with their quest. With a day before the ball, the group hits the bars of Valis to try to get leads on Marmo, figuring that the bag man who picked up the Ball from the Elves would be doing the same. Unfortunately, their search gets them into a fight with some Valis sailors, forcing the group to flee. However, Spark makes his escape with the aid of a man who just might get them passage.

  • After recovering Neese from her confrontation in her dream with Wagnard, Aldonova reveals the truth about Neese; she is the Doorway, the sacrifice that Wagnard would use to resurrect Kardis. Spark and the gang strategize on next steps to hunt down the Soul Crystal courier to deliver King Kashue's message to King Etoh. It becomes apparent that Spark's party should head to Valis. Meanwhile, Parn, Deedlit, and Maar arrive at a fortress of the free army in Kanon to help Prince Reona battle the Marmo governor led by Rabido.

  • The group dispatches the Dark Elves that they've been pursuing. Unfortunately, the Soul Crystal Ball has already been passed along. And what do Neese's dreams have to do with it all?

  • We get more information on Little Neese. Obviously, she's the granddaughter of the heroic Neese that passed away earlier in the series. Her powers come from the Earth goddess Marfa.

  • As Spark's group arrives at the Southern Fortress (with Little Neese sneaking behind), they learn of a couple who found themselves ambushed by the dark elves. Ryna, a woman in red, and her partner Randy who was wounded in the scuffle. Spark tries to get information from Ryna on where the dark elves are but a hydra-like monster is unleashed nearby.

  • Spark tries to defend the treasury from the Dark elves but is unsuccessful as they make off with the Soul Crystal Ball. After discussing with Parn about the importance of the item and the growing threat of the Marmo alliance, Kashue commissions Spark to recover the item and also send a message to Valis. Spark gets introduced to a new team of adventurers.

  • Nine years later, the elderly Neese passes away, joining her hero friends of legend. Spark, a knight-in-training, misses the cut for knighthood for that year. But the next year, he is specially summoned by King Kashue, and ends up meeting his protege.

  • Orson finally feels like he can express emotions by suppressing his berserker rage, and the first thing he does is confess his love for Shiris! But Parn and the gang have a big battle to deal with. Ashram leaves his party outside to guard the entrance to Shooting Star's cave, and when they finally meet against Parn's party, one of the sorcerers summons undead skeleton troops. Everyone squares off against each other with clashing swords and elemental summoning sorcery. Shiris tries to get revenge on the big Amazon woman but gets into some serious trouble, to the point where Orson makes a final deal with Hyuri to become a berserker again.

  • Ashram's ship makes their way to Blue Dragon Island with Orson's group held captive. Ashram has Orson witness how powerful his group is in fighting Abram the Water Dragon, and up acquiring its treasure, the Soul Crystal Ball. As the ship heads off to Shooting Star's lair in Flaim, Orson and Shiris attempt an escape, but Maar tricks the gang and makes off with the Soul Crystal Ball. Kashue's team attempts to make their way to Raiden to get magic support from Slayn and Leylia. After reuniting, they come across Maar, who after hearing Kashue's intentions, agrees to lead them to the pirates, and they attempt to rescue Orson's team.

  • Shooting Star launches its attack on the forces of Flaim. Parn and Kashue manage to score some hits on Shooting Star, even poking an eye, but that only angers Shooting Star to the point where it vows to destroy the villagers of Flaim (one hundred men for every scale), and Kashue faces the reality of defeat. Orson's group isn't having much luck either as their assault on the pirates turns out to be against Ashram himself and the Marmo forces.

  • The forces of Flaim head out to the wilderness to confront Shooting Star, while Orson's team splits off to go to the free city of Raiden. Meanwhile, Ashram has hired a group of pirates to carry the Marmo standard, harrass all the local ships, and go after Abram. At Raiden, Maar the little bard offers to help guide them to the pirates; Orson agrees but struggles a bit with his berserker nature. Parn and Deedlit ride with Kashue's forces as they arrive at a burned village.

  • Parn and friends arrive at Flaim, which is undergoing a big food shortage because of a large influx of refugees. They meet up with King Kashue and agree to split the party into two small groups. Parn, Deedlit, and Kashue will hunt after Shooting Star, while they nominate Orson to lead the second group to hunt down Abram. Kashue hosts a ball and then during a spar with Parn, he hints to Parn that he would make a good king.

  • Slayn and Leylia share the back story of the ancient dragons and how Karla transformed from sorceress to witch five hundred years ago.

  • Sheris and Orson as employed as mercenaries to collect taxes from a small village when they are met with opposition in the way of Parn, The Free Knight and Deedlit. Meanwhile Ashram has claimed to kill an ancient white dragon for the item of power it was said to possess.

  • Ancient dragons battle as one by one the companions battle their way into the depths of Marmo in one last desperate attempt to rescue Deedlit and stop the resurrection of the malevolent goddess Kardis.

  • With Deedlit as a sacrifice, Wagnard begins the ceremony of reviving Kardis, the goddess of destruction. This involves a really long platform descent into the depths of the earth. The armies of Lodoss approach Marmo, with Parn already ahead to storm the castle ruins. As he plunges deeper into the network, his friends stop off to hold back various monsters, and soon Parn is left alone to forge ahead. Outside, Narse and the evil dragons threaten to annihilate Kashue and Jester's forces until Mycen the Golden Dragon gets involved. Meanwhile Ashram makes his way to face Wagnard and have his revenge.

  • With the Scepter of Domination in Wagnards hands, the Marmo forces seem to be gathering in power, this time stronger than ever. King Kashue has Parns group (Deedlit, Shiris, Orson), and Shadam ride off to inform their allies to converge on Marmo. Ashram also survived the battle with Shooting Star as Karla informs him about Wagnard, so he sets off to return to Marmo. On the way to Moss, Parn and Deedlit split off from the others, but they get schooled as Wagnard arrives with his newfound power and intention to capture Deedlit.

  • The companions are employed to help the Kingdom of Flame deal with a rampaging ancient red dragon, but what could Ashram and his lackeys want with the Dragon's hoard?

  • Ashram struggles to control Beld's Demon Sword. Wagnard suggests that they need the Scepter from Fire Dragon Mountain; he directs Ashram there and sends Pirotess to kidnap Deedlit. King Kashue also starts toward the mountain, as the newly-awakened dragon Shooting Star terrorizes the countryside. Parn and friends, with the help of Shiris and Orson, fend off the attempt on Deedlit and start toward the mountain to warn Kashue of Ashram's impending arrival.

  • As Parn, Deedlit, Etoh and Woodchuck make their way to Karla's, they are intercepted by two new characters in the series, Shiris a female fighter and Orson, a male fighter, who mistakes them for Marmo forces. They fight but after Shiris realizes that Etoh is a priest, she tries to have Orson stand down but Orson has gone into a rage of a berserker! Meanwhile, Ghim decides to go after Karla as well, and tries to free Leylia from Karla's influence.

  • The final battle between Beld and Fahn is finally fought. Will Beld's siege into Lodoss finally be stopped or will he defeat his only opposition in finally concurring all of Lodoss?

  • The Dark Emperor of Marmo Beld is on the offensive crushing everything in his path as he seeks to draw out King Fahn of Valis into an epic battle that will decide the course of the war with Marmo.

  • The companions are invited to a ball for some much needed R&R and meet the legendary King Kashue of the desert kingdom of Flame. Karla has plans for Kashue and uses her magic to have the celebration attacked.

  • Parn and his Companions, after being turned away from the capital city of Alan make for the Country of Valis when they save the princess of Valis from a strange woman named Karla.

  • Parn's desire to become a great knight is strengthened after witnessing the evil of the Black Knight Ashram. Meanwhile the Evil King of Marmo plots with Carla the grey witch.

  • Parn, the son of a fallen knight, leaves his small village behind as he sets out on a quest to become a knight himself.

  • The seven companions are introduced as they fight their way through an ancient Dwarven Tunnel.