Watch Kaijudo: Rise of the Duel Masters

In Kaijudo: Rise of the Duel Masters, follow Ray Pierce-Okamoto and his friends Allie and Gabe as they battle the evil Choten and fight to restore Ray's father. Against the powerful forces of the Choten, can these three teens and their loyal creature partners bring peace to our world?

Based on the best-selling Duel Masters trading card game from Hasbro, Kaijudo: Rise of the Duel Masters combines the action, dramatic tension, and character development we have come to love in Japanese-style television with the unique, powerful, and colorful creatures that you can fight alongside in the actual Kaijudo card game.

Kaijudo's beautifully animated heroes face challenges not just on the battlefield but in their families and among themselves as they grow from seemingly carefree teens into young adults with new strengths and powers, but new duties and responsibilities too. As the conflict between our world and the civilizations of a parallel dimension comes to a head, will Ray, Allie, and Gabe have the strength to defeat the Choten and solve the mysteries that plague their families?

Saturday 8:00 PM et/pt on HUB World
2 Seasons, 52 Episodes
June 2, 2012
Animation & Cartoons
7.4/10
Cast: Scott Wolf, Kari Wahlgren, Phil LaMarr, Dee Bradley Baker
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Kaijudo: Rise of the Duel Masters Full Episode Guide

  • Ray, a 14-year-old who lives with his mom and grandfather, has been recruited by the Duel Masters to study KAIJUDO - "The Way of the Creature." They chose Ray for his natural talent as a creature tamer and duelist. Along with pals Allie and Gabe, Ray learns to work with the magical creatures... in their world. Each duel he fights yields new experience and allies in both worlds. The Veil, which has divided the two worlds for a thousand years, is crumbling. Hope lies with those who can masters the art of KAIJUDO.

  • Ray, Gabe and Allie investigate when their classmates and family members are replaced by holographic lookalike Light Creatures.

  • The Choten?s plan for total conquest of both Realms is one step closer to reality, meanwhile the Kaijudo Adepts board his ship and discovers the intended use for the missing tanker of Evolution serum.

  • Ray, a 14-year-old who lives with his mom and grandfather, has been recruited by the Duel Masters to study KAIJUDO - "The Way of the Creature." They chose Ray for his natural talent as a creature tamer and duelist. Along with pals Allie and Gabe, Ray learns to work with the magical creatures... in their world. Each duel he fights yields new experience and allies in both worlds. The Veil, which has divided the two worlds for a thousand years, is crumbling. Hope lies with those who can masters the art of KAIJUDO.

  • Ray, a 14-year-old who lives with his mom and grandfather, has been recruited by the Duel Masters to study KAIJUDO - "The Way of the Creature." They chose Ray for his natural talent as a creature tamer and duelist. Along with pals Allie and Gabe, Ray learns to work with the magical creatures... in their world. Each duel he fights yields new experience and allies in both worlds. The Veil, which has divided the two worlds for a thousand years, is crumbling. Hope lies with those who can masters the art of KAIJUDO.

  • Ray, a 14-year-old who lives with his mom and grandfather, has been recruited by the Duel Masters to study KAIJUDO - "The Way of the Creature." They chose Ray for his natural talent as a creature tamer and duelist. Along with pals Allie and Gabe, Ray learns to work with the magical creatures... in their world. Each duel he fights yields new experience and allies in both worlds. The Veil, which has divided the two worlds for a thousand years, is crumbling. Hope lies with those who can masters the art of KAIJUDO.

  • Ray, a 14-year-old who lives with his mom and grandfather, has been recruited by the Duel Masters to study KAIJUDO - "The Way of the Creature." They chose Ray for his natural talent as a creature tamer and duelist. Along with pals Allie and Gabe, Ray learns to work with the magical creatures... in their world. Each duel he fights yields new experience and allies in both worlds. The Veil, which has divided the two worlds for a thousand years, is crumbling. Hope lies with those who can masters the art of KAIJUDO.

  • Ray, a 14-year-old who lives with his mom and grandfather, has been recruited by the Duel Masters to study KAIJUDO - "The Way of the Creature." They chose Ray for his natural talent as a creature tamer and duelist. Along with pals Allie and Gabe, Ray learns to work with the magical creatures... in their world. Each duel he fights yields new experience and allies in both worlds. The Veil, which has divided the two worlds for a thousand years, is crumbling. Hope lies with those who can masters the art of KAIJUDO.

  • Ray, a 14-year-old who lives with his mom and grandfather, has been recruited by the Duel Masters to study KAIJUDO - "The Way of the Creature." They chose Ray for his natural talent as a creature tamer and duelist. Along with pals Allie and Gabe, Ray learns to work with the magical creatures... in their world. Each duel he fights yields new experience and allies in both worlds. The Veil, which has divided the two worlds for a thousand years, is crumbling. Hope lies with those who can masters the art of KAIJUDO.

  • Ray, a 14-year-old who lives with his mom and grandfather, has been recruited by the Duel Masters to study KAIJUDO - "The Way of the Creature." They chose Ray for his natural talent as a creature tamer and duelist. Along with pals Allie and Gabe, Ray learns to work with the magical creatures... in their world. Each duel he fights yields new experience and allies in both worlds. The Veil, which has divided the two worlds for a thousand years, is crumbling. Hope lies with those who can masters the art of KAIJUDO.

  • Ray is cautioned in a dream, so his group cross the Veil and enter the Nature World. While there, Ray searches for a mystic who may possess the healing spell he seeks.

  • Ray, a 14-year-old who lives with his mom and grandfather, has been recruited by the Duel Masters to study KAIJUDO - "The Way of the Creature." They chose Ray for his natural talent as a creature tamer and duelist. Along with pals Allie and Gabe, Ray learns to work with the magical creatures... in their world. Each duel he fights yields new experience and allies in both worlds. The Veil, which has divided the two worlds for a thousand years, is crumbling. Hope lies with those who can masters the art of KAIJUDO.

  • The kids are in danger at sea as they search for the San Campion Triangle; after August doubts Saguru's compassion, the two of them engage in a duel.

  • The Cloak of Dark Illusion's influence begins to overcome Allie and her loyalties are tested. Will she resist or will she succumb to its power?

  • Gargle visits Gabe's house and meets Gabe's brothers. Elsewhere, Ray heads to the chemical plant after an odd occurrence.

  • Ray lands a good job and moves into a new home with his family. Elsewhere, the Choten's henchmen embark on a new crime spree.

  • Plant life grows uncontrollably, so the gang head to the Nature Civilization, where they try to defeat the Wild Veggie creatures.

  • Ray goes to Japan with his grandfather, where he learns about his family history and meets a creature that grows exponentially as it absorbs mana.

  • The kids search for a mystic who might lead them to a cure for Ray's dad.

  • Cyber Lord Finbarr needs help explaining the king's bizarre actions and the Choten's involvement.

  • A classmate threatens to expose Kaijudo by posting photos of Carny and a Fire Civilization creature on the Internet.

  • Having been promoted from Acolytes to Adepts, the kids discover a long-lost spell that temporarily bestows bizarre new powers and characteristics on their Creatures.

  • Alakshmi must be saved from the Volcano-ship; Allie and Gabe investigate a Water Creature.

  • Ray and Bob are abducted and taken to a Volcano warship, which is at risk for an attack.

  • In the second season premiere, unusual natural disasters in San Campion are occurring because of the war between the Fire and Water civilizations. Ray and his friends, along with the Duel Masters, make their way to the creature realm.

  • The Rising, Part 2As the Choten's evil grand scheme finally falls into place, Ray and the Duel Masters make a last-ditch effort to protect the Earth from doom.

  • Aware that the Choten now has all five powerful artifacts, the Duel Masters launch a direct, desperate assault against the villain's lair.

  • The Choten and his underlings attack Ray's apartment to get the 5th and final Creature Artifact. Making matters worse, the Choten activates a Summoning Inhibitor that prevents anyone or anything from crossing through the Veil.

  • When Alakshmi, Fingers and Heller attack the Light Civilization to acquire the powerful Heart of Light artifact, the kids rush to its defense.

  • Sasha, Channeler of Light experiences the painful, dark side of human nature when, wearing a disguise, she spends some time attending Ray's school.

  • Finding themselves under attack in the Fire Civilization, Ray and Carny call a truce, but Ray soon learns a terrible secret about Carny's father.

  • Empress Megaria attempts to keep Allie in the Darkness Realm as her new protégé, but has some competition in Alakshmi. Elsewhere, the rescue party devises a plan on how to enter the castle and return home with Allie.

  • Desperate to save her kidnapped father, Allie mounts a dangerous expedition to the Darkness Civilization, where he is being held captive.

  • When Allie discovers that the Choten is seeking an artifact hidden in the bank where her father works, she pulls out all the stops to protect her dad.

  • When Gabe falls under attack while exploring an abandoned amusement park, he gets help from Sasha, a princess from the Light Civilization.

  • When Aqua Seneschal steals the Shield of Unity, Ray and Tatsurion form an unlikely alliance with Saguru to get it back.

  • To protect Bob's Quillspike family from a massive attacking creature, the kids go to the Nature Realm and duel in an arena competition to win the Shield of Unity - an artifact that compels all other tribes to help whichever tribe possesses it.

  • In an attempt to ease the tensions of wealth vs. want amongst her friends, Allie hosts a girls' sleepover at her home - which soon turns into a Creature battleground as Alakshmi crashes the party with Gorgeon, Shadow of Gluttony.

  • Ray and the Duel Masters find there is more to the Big Foot like monster than meets the eye.

  • Ray, Gabe and Allie are wrongly accused by the Water Civilization and have to team with Gargle to find the real criminal.

  • Trying to retrieve Ray's stolen memories, Gabe and Allie journey to the Water Civilization, where they soon run into troubles of their own.

  • It's up to Ray, Gabe, and Allie to stop Master Chavez from taking possession of mana from one of the Creature Civilization Kings.

  • When creatures begin to mysteriously vanish from Shouter's tribe, Ray and his friends journey to the Nature Civilization to investigate.

  • Although he's been temporarily blinded in a fight, Ray works to solve a string of robberies masterminded by an ingenious hooligan named Heller.

  • Betrayed by a new "friend" into the hands of Lord Skycrusher, Allie, Ray and Tatsurion must fight for their lives while Gabe tries to save Squeaky.

  • Part 1 of 2. Allie is taken by a Fire Civilization beast, and her pals locate her with help from an enigmatic stranger.

  • The Choten's minion and an evil puppet search for Ray and his pals, who are hiding out at school after saving a baby fire creature.

  • A little creature clones itself, making it hard for the kids to oust it. Meanwhile, Gabe struggles to contain his new dominant creature.

  • In the conclusion of this three-part series premiere, Ray and his pals befriend some creatures at the Temple Stables when an enemy unleashes a lethal threat.

  • In Part 2 of this three-part series premiere, Ray and his pals tour Kaijudo Temple and learn the fundamentals of creature dueling.

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