Qi Season 16 Episode 18

Qi Season 16 Episode 18 VG Part Two

  • March 8, 2019
  • 29 min
  •   (30)

QI (short for Quite Interesting) is a comedy panel game show that's all about exploring unusual facts, trivia, and theories that lie at the intersection of science, history, culture, and strangely delightful absurdity. Each episode, host Sandi Toksvig invites four celebrity guests to join her on a virtuosic voyage of discovery across the alphabetized domains of knowledge, as they answer tricky questions, challenge common misconceptions, and share their own witty musings on a wide range of eclectic topics that will both tickle your funny bone and expand your mental horizons.

Season 16 episode 18, titled "VG Part Two," is the second instalment of QI's special two-part series devoted entirely to video games, a category of electronic entertainment that has infiltrated, influenced, and even transformed various aspects of modern life, from art and music to sports and education. In this episode, Sandi Toksvig welcomes another quartet of gaming aficionados who will confront some fiendish puzzles, unearth some peculiar curiosities, and confront each other in friendly but fierce competition.

The first guest is Alan Davies, a comedian, actor, and veteran of QI, who also happens to be a passionate gamer with a soft spot for retro classics. The second guest is Ellie Gibson, a journalist, presenter, and unabashed lover of all things geeky, who specializes in video game commentary and criticism. The third guest is Steve McNeil, a comedian, writer, and host of the popular gaming show Go 8 Bit, who has made it his mission to bridge the gap between gamers and non-gamers and showcase the hidden potential of gaming as a social activity. The fourth and final guest is Julia Hardy, a broadcaster, writer, and gaming expert, who has interviewed numerous developers, designers, and fans of video games and has a unique perspective on their cultural significance.

The show starts with Sandi asking her guests about the most unusual and inventive controllers ever used in gaming, from the power glove and the dance pad to the manta ray and the brainwave helmet. Each guest shares their favorite pick and tries to explain the rationale behind its design and functionality. Then, Steve introduces a playful challenge that will test their reflexes, hand-eye coordination, and memory skills. He has prepared a giant controller replica that has several buttons and switches, each corresponding to a particular game. The guests take turns in pressing the buttons in specific sequences, trying to match Steve's increasingly complex patterns without making any mistakes.

Next, Ellie takes the stage and tells a fascinating story about the origins of video game easter eggs, hidden messages, and secret levels that reward players for their curiosity and persistence. She explains how some of the earliest easter eggs were created by rogue programmers who sneaked in their initials or inside jokes into the code, while others were intentionally added by game designers as a way to engage their audience and create a sense of shared discovery. The guests chime in with their own favorite easter eggs, from the infamous "Konami Code" to the cryptic clues in Fez to the quirky references in Portal.

Then, Julia raises a thorny question about the ethical and social implications of video game addiction, a phenomenon that has been the subject of debates, research, and controversy in recent years. She asks whether video games can be considered a form of "digital opioid" that hijacks the pleasure centers of the brain and leads to compulsive behaviors and negative consequences. The guests share their views on the matter, discussing the role of game design, marketing, and regulation in mitigating the risks of addiction and promoting healthy gaming habits.

Finally, Alan brings his own quirky take on the topic of video games and language, exploring the curious ways in which gaming has influenced and enriched the lexicon of English and other languages. He gives examples of gaming terms that have transcended their original meaning and entered the mainstream, such as "avatar," "zombie," and "respawn," as well as words that have been invented by gamers themselves to describe their experiences and interactions, such as "griefing," "ragequit," and "noob." The guests add their own favorite gaming words and puns, making the audience laugh and gasp in equal measure.

Overall, QI season 16 episode 18, "VG Part Two," is a thrilling, informative, and hilarious journey into the colorful and complex world of video games, offering a fresh and insightful perspective on one of the most vibrant, diverse, and creative forms of entertainment in the 21st century. Whether you're a hardcore gamer or a casual bystander, this episode will leave you with a newfound appreciation for the ingenuity, passion, and joy that video games bring to millions of people around the globe.

Description
Watch Qi - VG Part Two (s16 e18) Online - Watch online anytime: Buy, Rent
Qi, Season 16 Episode 18, is available to watch and stream on BBC. You can also buy, rent Qi on demand at Apple TV Channels, Prime Video online.
  • First Aired
    March 8, 2019
  • Runtime
    29 min
  • Language
    English