The Secret Life of Toys

Watch The Secret Life of Toys

  • 1994
  • 1 Season
  • 8.2  (72)

"The Secret Life of Toys" is an endearing children's TV show that premiered on Disney Channel in 1994. Created by Jim Henson Productions, the program combines puppetry, animation, and live action to portray the world of toys as they come alive and explore their own unique adventures after their human owners leave the room. Led by Brian Henson, Dave Goelz, Jerry Nelson, and Louise Gold, the talented cast of puppeteers bring the lovable toys to life in a dynamic and captivating way that keeps children and adults alike entertained and engaged.

As the title suggests, "The Secret Life of Toys" is centered around the lives of toys, their personalities, and their everyday struggles. The show revolves around a toy chest in a children's bedroom, where a group of toys wait eagerly for their owners to leave so they can embark on their adventures. When the coast is clear, the toys come to life, revealing their unique personalities and quirks. Throughout the series, the toys face a variety of challenges, ranging from getting lost in the house to learning to work together to solve problems.

The show's storytelling is playful and imaginative, featuring a variety of toys and their corresponding adventures. For example, viewers can follow Rugby the Tiger, who is always determined to be the leader of the group, as he tries to keep the other toys in line. Meanwhile, Balthazar the Bear embodies loyalty and compassion as he supports and cares for the other toys. His wise and loving nature makes him a beloved character for both the animators and the audience.

Another toy that children can look forward to getting to know is Mew, a cat puppet who is perpetually curious and eager to explore the world beyond the toy chest. As a mischievous and fun-loving character, she embodies the infectious joy of childhood and encourages the other toys to come out of their shells and experience the world around them in new and exciting ways.

In addition to the personalities of the toys, the animators of the show also gave them life with their creativity and attention to detail. From the expressive facial features to the textured fur and fabric, the puppets are incredibly realistic-looking and feel tangible to the audience. The design of the toys in the show is also brightly colored, and the animators use these colors effectively to enhance the character’s personalities.

The animation of "The Secret Life of Toys" is also impressive. The show uses a combination of stop-motion and traditional puppet techniques to create smooth, lifelike movements for the toys. During the show, the toys move around the room, climb onto bookshelves, and explore hidden corners and crevices within the room. This creates an impression that inanimate objects are alive.

One aspect that makes "The Secret Life of Toys" so successful is its relatable themes. It speaks to everyone's inner child and showcases a wide range of emotions such as joy, sadness, anger, and love. The show not only provides endless entertainment for children but also offers a positive and educational message for its audiences. Each episode not only highlights the importance of imagination and play but also encourages the toys to come together to solve problems and work as a team. These lessons on cooperation and friendship are timeless and valuable for children and adults alike.

Overall, "The Secret Life of Toys" is a heartwarming and fun-filled program that is perfect for children and anyone who wants to take a step back and embrace their own sense of childlike wonder. This imaginative and charming show features an impressive cast of puppeteers bringing delightful characters to life through its lively and interactive performances, combined with its powerful animation and storytelling. The sheer joy and wonder of the show are sure to inspire generations of youngsters, and the show remains a classic that will charm and delight audiences for years to come.

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Seasons
Who Shares, Wins / It's a Giveaway
13. Who Shares, Wins / It's a Giveaway
May 28, 1994
Who Shares, Win: If a toy doesn't get shared, he or she becomes invisible to the other toys until he or she gets shared again. This would happen to Mew on the day of the Big Bounce Contest -- and he's the best bouncer the Little Toy Team has! Determined not to ruin his team's chances, Mew sets out to become visible, no matter what it takes. It's a Giveaway: The children, in a moment of extreme generosity, decide to give Rugby away to the local children's hospital. Though being a Giveaway is the greatest honour a toy can have, Rugby doesn't want to go. But how is he ever going to get out of it?
Don't Tell Me / I Spy
12. Don't Tell Me / I Spy
 
I Spy: Spy Guy, a toy the children ordered, finally arrives, but he's not at all what they expected. He's a bear, and they already have a bear. So, their mother suggests they take him back. But Spy Guy doesn't want to go back - he wants to stay. He therefore disguises himself very convincingly as Balthazar, planning to send Balthazar back to the store in his place. Don't Tell Me: Rugby hates being told what's going to happen or how things work - he'd much rather find out for himself. But when his stubbornness gets him locked out of the playroom, he has to listen to the others in order to solve his problem.
I Spy  Dont Tell Me
12. I Spy Dont Tell Me
May 21, 1994
Spy Guy, a toy the children ordered, finally arrives, but he's not at all what they expected. He's a bear, and they already have a bear. So, their mother suggests they take him back.
All Washed Up / True Mew
11. All Washed Up / True Mew
 
All Washed Up: Ditz gets washed and hung up to dry. When he comes off the clothesline, he finds that he can't put his arms down. In order to keep him from being upset about this, his friends find all sorts of ways to employ a clown with his arms stuck up in the air. They're so good at making him feel useful that he doesn't know what to do when his arms stop being stuck - he can't be useful anymore! True Mew: As far as the toys are concerned, Daffodil is "not like us". Because she doesn't say much, they think she doesn't really understand. One day, the children forget to put her back on the High Up Shelf, and Mew is nominated to look after her. When she goes beyond the Beamland door, despite all warnings, Mew discovers that Dilly understands a lot more than anyone thinks.
Baby Balthazar / The Sky Is Falling
10. Baby Balthazar / The Sky Is Falling
 
Baby Balthazar: Balthazar, tired of the responsibilities of being the oldest and wisest, says that he would like to be a carefree little baby, always always. Though warned about the power of an "always always", Balthazar insists that being a baby always, always is what he wants. He gets his wish and all is well until his friends need his help. The Sky is Falling: When Ditz discovers a lost piece to one of the children's puzzles, he thinks he's found a piece of the real sky. He elicits the help of his friend Eggy to put the piece back where it belongs before the whole sky falls on everyone's heads. But is tying a bunch of bats together and flying out the window really the best way to solve the problem?
Down with Dinkybeard / Mr. and Mrs. Rugby
9. Down with Dinkybeard / Mr. and Mrs. Rugby
 
Down with Dinkybeard: Dinkybeard comes to the playroom to play pirates just when Raisin wants to show everyone her latest acrobatic tricks. Unfortunately, they'd all rather play pirates instead, so Raisin decides she does not like Dinkybeard. She has to change her tune, however, when he saves her from a nasty fall. Mr. and Mrs. Rugby: The children tie Rugby and Raisin together and pronounce them married. Rugby can't believe his bad luck -- today is the day he's to be hoisted to the High Up Window to lookout over the roofs and tell everyone what he sees. And the last toy he wants to take with him is Raisin!
Down With Dinkybeard  Mr  Mrs Rugby
9. Down With Dinkybeard Mr Mrs Rugby
April 30, 1994
Dinkybeard comes to the playroom to play pirates just when Raisin wants to show everyone her latest acrobatic tricks. Unfortunately, they'd all rather play pirates instead, so Raisin decides she does not like Dinkybeard.
More than a Mouse / Happy Hortense to You
8. More than a Mouse / Happy Hortense to You
 
More Than a Mouse: Mew wants to prove that he's not just a cat toy - he's a mouse! So, he runs away and moves into what he thinks is a mousehole. But it's not a mousehole. It's the tunnel which is set up for the children's electric train. When Rugby gets stuck in the tunnel trying to get Mew out before the train comes, Mew has to use his mousiest talent in order to get Rugby out. Happy Hortense to You: Hortense is once again left out of the children's birthday celebrations. To make it up to her, her friends decide to give her a birthday party. A rocking horse birthday, however, is not like any other, and the toys have no idea what they're letting themselves in for...!
The Cat Toy That Roared / Bunnochio
7. The Cat Toy That Roared / Bunnochio
 
The Cat Toy That Roared: Mew borrows Rugby's precious tail for a game of Pin the Tail on the Tiger. Once blindfolded, he wanders into the children's imaginary lion's den. When the lion roars, Mew is so scared that he drops the tail and flees. Now what's he going to do? He has to return Rugby's tail, but if he goes into the lion's den, the lion will eat him up and spit out his hat and shoes. Bunnochio: The Bunny Lamp wants to be a real toy. With the help of his friends, his wish is granted. For one wonderful moment he is free to move around just like a real toy -- until he realises that now there's no one to be the lamp.
Ditz & Datz / Mummies
6. Ditz & Datz / Mummies
 
Ditz and Datz: One day, the children make a paperbag puppet, name him Datz and declare him to be Ditz's brother. The other toys know full well that Datz is just an old paper bag, but Ditz is thrilled to have a brother. Fuelled by Ditz's belief in him, Datz comes to life... and he is not a nice guy. Ditz has to choose between his friends and his "brother" - a decision which becomes easier the meaner Datz gets. Mummies: Raisin has heard Rugby boast one time too many. When he says he's not afraid of the Mummy that might come back to claim the Mummy Stone which Rugby has in his possession, Raisin concocts a scheme to scare the wits out of Rugby and prove him wrong. The problem is, the scheme works too well.
Queen Raisin / Balthazar in Beamland
5. Queen Raisin / Balthazar in Beamland
April 2, 1994
Raisin is sick and tired of the fact that Daffodil, the fragile doll who lives on the High Up Shelf, is always chosen to be the queen. Raisin decides it's her turn. She paints her face and fixes her hair.
Queen Raisin / Balthazar in Beam Land
5. Queen Raisin / Balthazar in Beam Land
April 9, 1994
Queen Raisin: Raisin is sick and tired of the fact that Daffodil, the fragile doll who lives on the High Up Shelf, is always chosen to be the queen. Raisin decides it's her turn. She paints her face and fixes her hair. Now all she needs is the crown. The problem is that it's firmly planted on Dilly's head, high up on the shelf, a long way from the floor. Balthazar in Beam Land: When Rugby annoys everyone by always doing exactly the opposite of what he's told, Balthazar just laughs. "He's just like me when I was young." Or so Balthazar thinks. When he tells Rugby to go into the dark and dangerous attic room, a place the toys call Beamland, Rugby does not refuse, as Balthazar expected, but goes in. Now it's up to Balthazar to save him.
Climbers / Be Plush
4. Climbers / Be Plush
 
Climbers: Balthazar, the undisputed leader of the toys, is generally believed to be afraid of nothing. But the dignified old bear has a secret - he's terrified of heights. When Felix the Climber, who was last seen climbing the rafters, is found stuck behind an old radiator, Balthazar must face his greatest fear in order to rescue an old friend. Be Plush: To a toy, being plush is a state of mind. A toy who is plush is unbelievably cool, and Rugby naturally considers himself to be the plushest toy in the playroom. He maintains all tigers are plush... until he meets Humble Gary, a new stuffed tiger given to the children. Humble Gary is anything but plush. When Rugby sets out to teach Humble Gary the secret to plushness, he discovers Humble knows more than Rugby thought...
Rock-A-Bye Worries / The Magic Fish
3. Rock-A-Bye Worries / The Magic Fish
March 26, 1994
Rock-A-Bye Worries: Hortense, the venerable rocking horse, has always been a worrier. But when she believes herself to be the getaway horse in a bank robbery, she does more than worry. In front of her concerned friends, she rocks madly, getting nowhere, until she falls over. Now they've all got something to worry about... The Magic Fish: The Magic Fish is a fortune-telling game the children play. When they leave the room the clairvoyant fish, naturally, comes to life and starts answering questions. Raisin doesn't want to take turns finding out the answers to her questions -- she wants the fish to herself, so she kidnaps him. She soon regrets that the one question she never asked was, "What happens when you kidnap a magic fish?"
I'm Going to Tell on You / Oops!
2. I'm Going to Tell on You / Oops!
 
I'm Going to Tell...: When Raisin accidentally tapes over one of the children's audio cassettes, the last thing she needs is Bratty Rat threatening to tell on her. She does everything possible to keep him from carrying out his bratty little threat, but in the end, he tells. But the consequences are not at all what Raisin expected. Oops!: The children set up an elaborate practical joke, using Hortense as an integral part of their Rube Goldberg-type mechanism. When they leave the room, Hortense sneezes and accidentally sets off the joke, therefore breaking the First No-No, "Never destroy anything belonging to the children". How will they ever get it all back together again before the children return? Oh, worry, worry, worry!
Follow the Leader / Disappearing Ditz
1. Follow the Leader / Disappearing Ditz
March 12, 1994
Follow the Leader: Balthazar is feeling old and tired, and when he sees how much the other toys admire the youth and strength of Dr. Wizardo, the hero of one of the children's computer games, he presses the "escape" button and lets Wizardo out. When Wizardo takes over, things rapidly get very unpleasant, and Balthazar has to save his friends. He soon discovers there's more to being a leader than youth and strength. Disappearing Ditz: After Ditz repeatedly interrupts Rugby's magic show, Rugby wishes that Ditz would disappear. Ditz agrees that this would be a wonderful trick, so Rugby puts Ditz in his magic box, never expecting for one moment that he will disappear. When he does, by falling through a broken board, Rugby is devastated. He realises you have to be careful what you wish for because you just might get it.
Description
  • Premiere Date
    March 12, 1994
  • IMDB Rating
    8.2  (72)