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Run by a cast of animal characters including Comet, Halley, Sputnik, Radar, Jet and Sal the Octopus, the Astroblast! Space Station is the coolest hangout in the galaxy. Through the crew's friendship, the series imparts important messages about how to embrace differences, model positive relationships and foster healthy habits to be the best good-will ambassadors in the universe.

Scholastic Productions
1 Season, 52 Episodes
July 12, 2014
Animation & Cartoon, Kids & Family
Cast: John Taylor, Wayne Grayson, Gigi Abraham, Veronica Taylor

Astroblast! Video Clips & Extras

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Astroblast! Full Episode Guide

  • A mailbox mixup leaves Comet questioning his friendship with Halley--and refusing to ask her what's going on. Eventually he learns communicating about a problem is the best way to figure it out.

  • Jet's favorite sneakers are on their last legs, but he loves them too much to get new ones. His friends help him navigate his feelings and soon he's back on his feet--in some shiny new shoes.

  • When Radar gets obsessed with the new karaoke machine Comet got for a party, he doesn't want to give anyone else a turn.

  • When the crew hears a story about hidden treasure in the Frosty Star, they all work together to reach the treasure chest.

  • When Sputnik's prized giant peach disappears from the Frosty Star, she puts on her detective hat and interviews all the suspects. No one is safe from suspicion…until Sputnik learns she shouldn't have jumped to conclusions.

  • The crew stumbles on a scavenger hunt on a lazy afternoon in the Frosty Star. It isn't long before they're working together and using their senses and problem solving skills to piece the clues together.

  • The Frosty Star garners some attention--the smoothies are the best in the galaxy! But when reporters come to interview the crew, they act differently in front of the cameras. In the end, they learn it's always better to be yourself.

  • Some tiny, cute Bippity-Bop customers stop by the Frosty Star…and multiply every time they drink a smoothie. Soon the café is over-run with them, and the crew has to figure out how to take control.

  • Halley gives Comet a gift--but when he can't figure out what it is, he worries that he'll hurt her feelings.

  • Halley thinks Radar is taking his time fixing something for her, but when she tries to take over his job, she learns she underestimated it.

  • Sputnik's so excited for a Carly Cosmos concert, she tries to hid the fact that she's sick. But her friends catch on and make her rest--and even bring the fun back home!

  • A family of new customers are scared of Jet, but they learn to trust him after he saves the littlest one from a fall.

  • Halley and Sputnik are BFFEEs until Sputnik takes up a new hobby with Jet, and Halley gets jealous. It takes time, and feelings get hurt, but they learn other friends and interests are an important part of a healthy friendship.

  • When the crew meets Sal's GamGam, they're shocked at how fragile she seems. But when she saves the day, they learn that they jumped to conclusions about what she could do.

  • Comet's brand new space pod is the fastest in the galaxy--and all his friends want to borrow it. When he lends it to them, his friends try to take care of it, but they can't live up to Comet's exacting demands.

  • The crew is a little leery of Comet's insect-like Veezleboog collection, but when they learn about the cool things Veezleboogs can do, they welcome them into the Astroblast eco system.

  • Radar seems excited for a sleepover, but when it comes time to leave, his anticipation turns to anxiety. Radar's friends help him overcome his fears--and he ends up having a blast!

  • Neutrino goes missing--and Halley assumes her super cool new surfing friends accidentally took her favorite surfboard with them. She and Comet track them down, only to learn jumping to conclusions is a bad idea.

  • Halley's late with a large order of smoothies--leaving her questioning her job performance--and refusing to surf. But the crew steps up to show her she's skilled, and pretty soon she's back on her board.

  • Comet and the crew are psyched for a float-building competition, but they have trouble making a plan…especially since Comet has too many ideas.

  • Radar thinks techy gadgets are the best way to move around and get things done, but he learns that physical activity is essential to a healthy, happy lifestyle.

  • When Comet and Halley pull an all-nighter to play a new game, they learn they aren't quite themselves without a good night's sleep.

  • Comet learns playing a musical instrument well takes a lot of work when the crew decides to put on a concert for their customers.

  • When Sputnik sees a mysterious bird, she has trouble convincing the rest of the crew that it's real.

  • Team Astroblast puts on a show, and Comet learns a lesson about upstaging his friends.

  • The whole crew's excited about a secret gift exchange--except for Comet, who loves his gift so much he doesn't want to give it away. But when he sees how much joy it brings a friend, Comet learns that giving is the greatest joy of all.

  • Sal invents a cleaning robot, and the crew can't wait to try it out. But when Sal leaves to visit his GamGam, a series of machine mishaps ensues...leaving Comet & Co. to figure out a solution.

  • Halley steps up to run the Frosty Star alone, with the help of a new one-man smoothie-making machine. She's excited to show off her solo-smoothie-making skills, but when the café is overrun with customers, it's unclear if she'll succeed.

  • Inspired by a glossy magazine, Sputnik gives the café a makeover--reorganizing the kitchen and throwing a wrench in the crew's workflow. The crew must decide how to confront Sputnik--learning in this case, honesty is the best policy.

  • When Comet beats Radar at one of his favorite games, Radar turns out to be a sore loser--and an even more unpleasant winner! His friends help him learn that winning isn't everything.

  • Radar gets a little too enthusiastic about Billy Starrider--refusing to play other games with his friends, and forcing them to play along with his imaginary world. His friends team up to show him that it's important to find a balance of activities.

  • comet, halley, sputnik, radar, jet, sal, smoothies, space station, space, working, togetherness, teamwork, mango, helping

  • An overly-excited Sputnik shares her thoughts on the endings of movies, books, and games--taking all the fun out of them for her friends. In the end realizes that everyone has more fun if you avoid spoilers.

  • Sputnik thinks Halley is so cool, she starts imitating everything she does. Halley gets annoyed and misses the old Sputnik, and Sal helps Sputnik discover how her own unique qualities are important and useful.

  • Halley discovers an adorable baby piffin. The whole crew falls in love with the lost little guy. Radar campaigns to keep him at the space station, but in the end, he learns that sometimes being a good friend means sacrificing what you want.

  • Comet gets on everyone's nerves emulating his favorite superhero…until he actually saves his friends from danger.

  • Radar breaks a toy Comet treasures. He tries everything to avoid admitting it, but eventually comes clean.

  • Sputnik's excited to host her pen pal, Glippi, and has a series of tame, quiet events planned. When Comet blows up her plans with louder, rowdier things he likes, the friends clash--but end up learning about how to make sure new friends have fun.

  • A broken ship forces Comet to miss a competition he was sure he was going to win. His friends team up to recreate the experience for him.

  • Taking care of Sputnik's peach tree proves hard for Comet, who ends up feeding it too much fertilizer. The tree takes over the ship until Sputnik gets it under control.

  • A banana shortage forces Comet to try a new type of smoothie. He refuses at first, but when he tries is, he likes it!

  • Halley twists her ankle and enjoys being taken care of by the rest of the crew- maybe a little TOO much. When her ankle starts to get better, she fakes the injury longer until a trip to the Pingo Pongian Water Park motivates her to come clean.

  • Radar forgets to clean up after himself--frustrating the crew and turning the station into a mess! When he can't find all the parts of a game to play with two visiting friends, he takes action--and learns it's important to be responsible for your stuff.

  • Comet's older brother Flash stops by--and shakes up the snack shack by forcing everyone to do their jobs faster. Comet questions his skills as a leader before standing up for himself and taking back control of the ship.

  • A videogame drags the Astroblast crew apart--isolating them in their own little worlds. But a blackout pulls the plug on high-tech fun--forcing the team to hang out…and remember how much fun they have together!

  • When Comet sees everyone else's complicated presents for Sputnik's birthday, he tries to compete. But it turns out a simple, heartfelt present is better.

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