GameTrailers TV with Geoff Keighley Season 1 Episode 5

GameTrailers TV with Geoff Keighley Season 1 Episode 5 Dead Space

  • May 28, 2008
  • 21 min

GameTrailers TV with Geoff Keighley season 1 episode 5 dives into the terrifying world of Dead Space. This episode features an in-depth look at the gameplay, story, and development of the game, as well as exclusive interviews with the developers and insights from game critic Adam Sessler.

The show begins with a trailer for Dead Space, setting the tone for the horror and isolation that players will experience. Geoff Keighley then interviews Glen Schofield and Bret Robbins, the co-creators of Dead Space, about their inspiration for the game. They explain how they wanted to create a horror game that was in space and had a claustrophobic atmosphere. They also discuss how they incorporated survival elements into the gameplay, such as resource management and strategic dismemberment.

Next, the show takes a closer look at the gameplay of Dead Space. Adam Sessler joins Geoff Keighley to analyze the combat, navigation, and puzzle-solving mechanics. They praise the game's innovative use of dismemberment, which requires players to strategically target their enemies' limbs in order to defeat them. They also discuss the zero-gravity environments and how they add another layer of complexity to the gameplay. Throughout the segment, clips of gameplay footage show off the various types of enemies and environments players will encounter.

The show then shifts the focus to the story of Dead Space. Geoff Keighley talks to Ian Milham, the art director of Dead Space, about the game's narrative and characters. They discuss the influences behind the story, which include horror classics such as Alien and The Thing. Ian Milham also shares some insights into the design of the game's protagonist, Isaac Clarke, and how his suit was designed to be iconic and instantly recognizable.

The episode continues with a feature on the sound design of Dead Space. Keighley and Sessler speak with Don Veca, the audio director, about how sound plays a crucial role in creating the game's atmosphere. They discuss how the team created unique sound effects for the weapons and enemies, as well as how they used sound cues to build suspense and tension.

The final segment of the show focuses on the reception of Dead Space. Adam Sessler shares his thoughts on the game, praising its combination of horror and sci-fi elements. He also notes that the game's success has influenced other developers to create horror games that are more than jump scares. Keighley and Sessler then chat with fans about their experiences with the game, discussing their favorite moments and how they feel it compares to other survival horror games.

Overall, GameTrailers TV with Geoff Keighley season 1 episode 5 provides an in-depth look at one of the most innovative and terrifying games of its time. Through interviews with the developers, insights from game critics, and analysis of gameplay footage, viewers get a comprehensive understanding of what makes Dead Space such a standout experience. Whether you're a fan of horror games or just curious about what makes them so compelling, this episode is definitely worth a watch.

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Description
  • First Aired
    May 28, 2008
  • Runtime
    21 min
  • Language
    English